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if(NOT EXISTS ${PROJECT_SOURCE_DIR}/node_modules/@mapbox/cmake-node-module/module.cmake)
message("-- Not building node bindings, dependencies not found. Run 'npm update'.")
return()
endif()
set(NODE_MODULE_CACHE_DIR ${CMAKE_SOURCE_DIR}/build/headers)
include(${PROJECT_SOURCE_DIR}/node_modules/@mapbox/cmake-node-module/module.cmake)
add_node_module(
mbgl-node
INSTALL_PATH ${PROJECT_SOURCE_DIR}/lib/{node_abi}/mbgl.node
NAN_VERSION 2.10.0
EXCLUDE_NODE_ABIS
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)
target_sources(
mbgl-node
INTERFACE
${PROJECT_SOURCE_DIR}/platform/node/src/node_conversion.hpp
${PROJECT_SOURCE_DIR}/platform/node/src/node_expression.cpp
${PROJECT_SOURCE_DIR}/platform/node/src/node_expression.hpp
${PROJECT_SOURCE_DIR}/platform/node/src/node_feature.cpp
${PROJECT_SOURCE_DIR}/platform/node/src/node_feature.hpp
${PROJECT_SOURCE_DIR}/platform/node/src/node_logging.cpp
${PROJECT_SOURCE_DIR}/platform/node/src/node_logging.hpp
${PROJECT_SOURCE_DIR}/platform/node/src/node_map.cpp
${PROJECT_SOURCE_DIR}/platform/node/src/node_map.hpp
${PROJECT_SOURCE_DIR}/platform/node/src/node_mapbox_gl_native.cpp
${PROJECT_SOURCE_DIR}/platform/node/src/node_request.cpp
${PROJECT_SOURCE_DIR}/platform/node/src/node_request.hpp
${PROJECT_SOURCE_DIR}/platform/node/src/util/async_queue.hpp
)
target_link_libraries(
mbgl-node
INTERFACE Mapbox::Map
)
# FIXME: Node bindings only run fully on Linux now because it requires libuv RunLoop (which is the default on Linux). Also, Sanitizer will
# not work here because node will do a dlopen(), which is not currently supported.
if(CMAKE_SYSTEM_NAME STREQUAL Linux AND NOT MBGL_WITH_SANITIZER)
add_test(NAME mbgl-node-memory COMMAND npm run test-memory WORKING_DIRECTORY ${PROJECT_SOURCE_DIR})
add_test(NAME mbgl-node-test COMMAND npm run test WORKING_DIRECTORY ${PROJECT_SOURCE_DIR})
endif()
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