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#import "MGLMapView+Impl.h"
#import "MGLMapView_Private.h"
#include <mbgl/gfx/renderable.hpp>
#include <mbgl/gl/renderer_backend.hpp>
/// Adapter responsible for bridging calls from mbgl to MGLMapView and Cocoa.
class MGLMapViewOpenGLImpl final : public MGLMapViewImpl,
public mbgl::gl::RendererBackend,
public mbgl::gfx::Renderable {
public:
MGLMapViewOpenGLImpl(MGLMapView*);
~MGLMapViewOpenGLImpl() override = default;
public:
void restoreFramebufferBinding();
// Implementation of mbgl::gfx::RendererBackend
public:
mbgl::gfx::Renderable& getDefaultRenderable() override {
return *this;
}
private:
void activate() override;
void deactivate() override;
// End implementation of mbgl::gfx::RendererBackend
// Implementation of mbgl::gl::RendererBackend
public:
void updateAssumedState() override;
private:
mbgl::gl::ProcAddress getExtensionFunctionPointer(const char* name) override;
// End implementation of mbgl::gl::Rendererbackend
// Implementation of MGLMapViewImpl
public:
mbgl::gfx::RendererBackend& getRendererBackend() override {
return *this;
}
mbgl::PremultipliedImage readStillImage() override;
CGLContextObj getCGLContextObj() override;
};
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