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mason_use(glfw VERSION 2017-02-09-77a8f10)
mason_use(mesa VERSION 13.0.4)
mason_use(boost_libprogram_options VERSION 1.62.0${MASON_CXXABI_SUFFIX})
mason_use(sqlite VERSION 3.14.2)
mason_use(libuv VERSION 1.9.1)
mason_use(nunicode VERSION 1.7.1)
mason_use(libpng VERSION 1.6.25)
mason_use(libjpeg-turbo VERSION 1.5.0)
mason_use(webp VERSION 0.5.1)
mason_use(gtest VERSION 1.8.0${MASON_CXXABI_SUFFIX})
mason_use(benchmark VERSION 1.0.0-1)
mason_use(icu VERSION 58.1-min-size)
# Link with libuv. This is not part of loop-uv.cmake because loop-uv.cmake is also
# used by node.cmake, where we want to link with the libuv provided by node itself.
target_add_mason_package(mbgl-loop-uv PUBLIC libuv)
macro(mbgl_platform_core)
target_add_mason_package(mbgl-core PUBLIC mesa)
if(WITH_OSMESA)
target_sources(mbgl-core
PRIVATE platform/default/headless_backend_osmesa.cpp
PRIVATE platform/default/mbgl/gl/headless_display.cpp
)
target_link_libraries(mbgl-core
PUBLIC -lOSMesa
)
elseif(WITH_EGL)
target_sources(mbgl-core
PRIVATE platform/linux/src/headless_backend_egl.cpp
PRIVATE platform/linux/src/headless_display_egl.cpp
)
target_link_libraries(mbgl-core
PUBLIC -lGLESv2
PUBLIC -lEGL
PUBLIC -lgbm
)
else()
target_sources(mbgl-core
PRIVATE platform/linux/src/headless_backend_glx.cpp
PRIVATE platform/linux/src/headless_display_glx.cpp
)
target_link_libraries(mbgl-core
PUBLIC -lGL
PUBLIC -lX11
)
endif()
target_sources(mbgl-core
# File source
PRIVATE platform/default/asset_file_source.cpp
PRIVATE platform/default/default_file_source.cpp
PRIVATE platform/default/local_file_source.cpp
PRIVATE platform/default/http_file_source.cpp
PRIVATE platform/default/online_file_source.cpp
# Offline
PRIVATE platform/default/mbgl/storage/offline.cpp
PRIVATE platform/default/mbgl/storage/offline_database.cpp
PRIVATE platform/default/mbgl/storage/offline_database.hpp
PRIVATE platform/default/mbgl/storage/offline_download.cpp
PRIVATE platform/default/mbgl/storage/offline_download.hpp
PRIVATE platform/default/sqlite3.cpp
PRIVATE platform/default/sqlite3.hpp
# Misc
PRIVATE platform/default/logging_stderr.cpp
PRIVATE platform/default/string_stdlib.cpp
PRIVATE platform/default/thread.cpp
PRIVATE platform/default/bidi.cpp
PRIVATE platform/default/utf.cpp
# Image handling
PRIVATE platform/default/image.cpp
PRIVATE platform/default/jpeg_reader.cpp
PRIVATE platform/default/png_writer.cpp
PRIVATE platform/default/png_reader.cpp
PRIVATE platform/default/webp_reader.cpp
# Headless view
PRIVATE platform/default/mbgl/gl/headless_backend.cpp
PRIVATE platform/default/mbgl/gl/headless_backend.hpp
PRIVATE platform/default/mbgl/gl/headless_display.hpp
PRIVATE platform/default/mbgl/gl/offscreen_view.cpp
PRIVATE platform/default/mbgl/gl/offscreen_view.hpp
# Thread pool
PRIVATE platform/default/mbgl/util/default_thread_pool.cpp
PRIVATE platform/default/mbgl/util/default_thread_pool.cpp
)
target_include_directories(mbgl-core
PRIVATE platform/default
)
target_add_mason_package(mbgl-core PUBLIC sqlite)
target_add_mason_package(mbgl-core PUBLIC nunicode)
target_add_mason_package(mbgl-core PUBLIC libpng)
target_add_mason_package(mbgl-core PUBLIC libjpeg-turbo)
target_add_mason_package(mbgl-core PUBLIC webp)
target_add_mason_package(mbgl-core PRIVATE icu)
target_link_libraries(mbgl-core
PUBLIC -lz
PUBLIC -lcurl
)
endmacro()
macro(mbgl_platform_glfw)
target_link_libraries(mbgl-glfw
PRIVATE mbgl-loop-uv
)
add_custom_command(
TARGET mbgl-glfw POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_SOURCE_DIR}/common/ca-bundle.crt
${CMAKE_CURRENT_BINARY_DIR}/ca-bundle.crt
)
endmacro()
macro(mbgl_platform_render)
target_link_libraries(mbgl-render
PRIVATE mbgl-loop-uv
)
endmacro()
macro(mbgl_platform_offline)
target_link_libraries(mbgl-offline
PRIVATE mbgl-loop-uv
)
endmacro()
macro(mbgl_platform_test)
target_sources(mbgl-test
PRIVATE platform/default/mbgl/test/main.cpp
)
set_source_files_properties(
platform/default/mbgl/test/main.cpp
PROPERTIES
COMPILE_FLAGS -DWORK_DIRECTORY="${CMAKE_SOURCE_DIR}"
)
target_link_libraries(mbgl-test
PRIVATE mbgl-loop-uv
)
endmacro()
macro(mbgl_platform_benchmark)
target_sources(mbgl-benchmark
PRIVATE benchmark/src/main.cpp
)
set_source_files_properties(
benchmark/src/main.cpp
PROPERTIES
COMPILE_FLAGS -DWORK_DIRECTORY="${CMAKE_SOURCE_DIR}"
)
target_link_libraries(mbgl-benchmark
PRIVATE mbgl-loop-uv
)
endmacro()
macro(mbgl_platform_node)
# Enabling node module by defining this macro
endmacro()
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