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#import <UIKit/UIKit.h>
#include <mbgl/sprite/sprite_image.hpp>
NS_ASSUME_NONNULL_BEGIN
@interface UIImage (MGLAdditions)
- (nullable instancetype)initWithMGLSpriteImage:(const mbgl::SpriteImage *)spriteImage;
- (std::unique_ptr<mbgl::SpriteImage>)mgl_spriteImage;
@end
NS_ASSUME_NONNULL_END
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