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path: root/platform/glfw/glfw_backend.hpp
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#pragma once

#include <mbgl/util/size.hpp>
#include <mbgl/gfx/backend.hpp>

namespace mbgl {
namespace gfx {
class RendererBackend;
} // namespace gfx
} // namespace mbgl

struct GLFWwindow;

class GLFWBackend {
public:
    explicit GLFWBackend() = default;
    GLFWBackend(const GLFWBackend&) = delete;
    GLFWBackend& operator=(const GLFWBackend&) = delete;
    virtual ~GLFWBackend() = default;

    static std::unique_ptr<GLFWBackend> Create(GLFWwindow* window, bool capFrameRate) {
        return mbgl::gfx::Backend::Create<GLFWBackend, GLFWwindow*, bool>(window, capFrameRate);
    }

    virtual mbgl::gfx::RendererBackend& getRendererBackend() = 0;
    virtual mbgl::Size getSize() const = 0;
    virtual void setSize(mbgl::Size) = 0;
};