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path: root/platform/default/src/mbgl/gl/headless_frontend.cpp
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#include <mbgl/gl/headless_frontend.hpp>
#include <mbgl/renderer/renderer.hpp>
#include <mbgl/renderer/renderer_state.hpp>
#include <mbgl/renderer/update_parameters.hpp>
#include <mbgl/map/map.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/util/run_loop.hpp>

namespace mbgl {

HeadlessFrontend::HeadlessFrontend(float pixelRatio_, Scheduler& scheduler, const optional<std::string> programCacheDir, GLContextMode mode, const optional<std::string> localFontFamily)
    : HeadlessFrontend({ 256, 256 }, pixelRatio_, scheduler, programCacheDir, mode, localFontFamily) {
}

HeadlessFrontend::HeadlessFrontend(Size size_, float pixelRatio_, Scheduler& scheduler, const optional<std::string> programCacheDir, GLContextMode mode, const optional<std::string> localFontFamily)
    : size(size_),
    pixelRatio(pixelRatio_),
    backend({ static_cast<uint32_t>(size.width * pixelRatio),
              static_cast<uint32_t>(size.height * pixelRatio) }),
    asyncInvalidate([this] {
        if (renderer && updateParameters) {
            mbgl::BackendScope guard { backend };

            // onStyleImageMissing might be called during a render. The user implemented method
            // could trigger a call to MGLRenderFrontend#update which overwrites `updateParameters`.
            // Copy the shared pointer here so that the parameters aren't destroyed while `render(...)` is
            // still using them.
            auto updateParameters_ = updateParameters;
            renderer->render(*updateParameters_);
        }
    }),
    renderer(std::make_unique<Renderer>(backend, pixelRatio, scheduler, mode, programCacheDir, localFontFamily)) {
}

HeadlessFrontend::~HeadlessFrontend() = default;

void HeadlessFrontend::reset() {
    assert(renderer);
    renderer.reset();
}

void HeadlessFrontend::update(std::shared_ptr<UpdateParameters> updateParameters_) {
    updateParameters = updateParameters_;
    asyncInvalidate.send();
}

void HeadlessFrontend::setObserver(RendererObserver& observer_) {
    assert(renderer);
    renderer->setObserver(&observer_);
}

Size HeadlessFrontend::getSize() const {
    return size;
}

Renderer* HeadlessFrontend::getRenderer() {
    assert(renderer);
    return renderer.get();
}

RendererBackend* HeadlessFrontend::getBackend() {
    return &backend;
}

CameraOptions HeadlessFrontend::getCameraOptions() {
    if (updateParameters)
        return RendererState::getCameraOptions(*updateParameters);

    static CameraOptions nullCamera;
    return nullCamera;
}

bool HeadlessFrontend::hasImage(const std::string& id) {
    if (updateParameters) {
        return RendererState::hasImage(*updateParameters, id);
    }

    return false;
}

bool HeadlessFrontend::hasLayer(const std::string& id) {
    if (updateParameters) {
        return RendererState::hasLayer(*updateParameters, id);
    }

    return false;
}

bool HeadlessFrontend::hasSource(const std::string& id) {
    if (updateParameters) {
        return RendererState::hasSource(*updateParameters, id);
    }

    return false;
}
ScreenCoordinate HeadlessFrontend::pixelForLatLng(const LatLng& coordinate) {
    if (updateParameters) {
        return RendererState::pixelForLatLng(*updateParameters, coordinate);
    }

    return ScreenCoordinate {};
}

LatLng HeadlessFrontend::latLngForPixel(const ScreenCoordinate& point) {
    if (updateParameters) {
        return RendererState::latLngForPixel(*updateParameters, point);
    }

    return LatLng {};
}

void HeadlessFrontend::setSize(Size size_) {
    if (size != size_) {
        size = size_;
        backend.setSize({ static_cast<uint32_t>(size_.width * pixelRatio),
                          static_cast<uint32_t>(size_.height * pixelRatio) });
    }
}

PremultipliedImage HeadlessFrontend::readStillImage() {
    return backend.readStillImage();
}

PremultipliedImage HeadlessFrontend::render(Map& map) {
    PremultipliedImage result;

    map.renderStill([&](std::exception_ptr error) {
        if (error) {
            std::rethrow_exception(error);
        } else {
            result = backend.readStillImage();
        }
    });

    while (!result.valid()) {
        util::RunLoop::Get()->runOnce();
    }

    return result;
}

optional<TransformState> HeadlessFrontend::getTransformState() const {
    if (updateParameters) {
        return updateParameters->transformState;
    } else {
        return {};
    }
}

} // namespace mbgl