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#include <mbgl/util/run_loop.hpp>
#include <uv.h>
namespace mbgl {
namespace util {
uv::tls<RunLoop> RunLoop::current;
class RunLoop::Impl {
public:
Impl() = default;
uv_loop_t *loop;
RunLoop::Type type;
};
RunLoop::RunLoop(Type type) : impl(std::make_unique<Impl>()) {
switch (type) {
case Type::New:
#if UV_VERSION_MAJOR == 0 && UV_VERSION_MINOR <= 10
impl->loop = uv_loop_new();
if (impl->loop == nullptr) {
#else
impl->loop = new uv_loop_t;
if (uv_loop_init(impl->loop) != 0) {
#endif
throw std::runtime_error("Failed to initialize loop.");
}
break;
case Type::Default:
impl->loop = uv_default_loop();
break;
}
impl->type = type;
current.set(this);
async = std::make_unique<AsyncTask>(std::bind(&RunLoop::process, this));
}
RunLoop::~RunLoop() {
current.set(nullptr);
if (impl->type == Type::Default) {
return;
}
// Run the loop again to ensure that async
// close callbacks have been called. Not needed
// for the default main loop because it is only
// closed when the application exits.
async.reset();
runOnce();
#if UV_VERSION_MAJOR == 0 && UV_VERSION_MINOR <= 10
uv_loop_delete(impl->loop);
#else
if (uv_loop_close(impl->loop) == UV_EBUSY) {
throw std::runtime_error("Failed to close loop.");
}
delete impl->loop;
#endif
}
LOOP_HANDLE RunLoop::getLoopHandle() {
return current.get()->impl->loop;
}
void RunLoop::run() {
uv_run(impl->loop, UV_RUN_DEFAULT);
}
void RunLoop::runOnce() {
uv_run(impl->loop, UV_RUN_ONCE);
}
void RunLoop::stop() {
invoke([&] { async->unref(); });
}
}
}
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