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#pragma once
#include <mbgl/util/image.hpp>
#include <mbgl/util/thread.hpp>
#include <mbgl/util/optional.hpp>
#include <mbgl/util/geo.hpp>
#include <exception>
#include <memory>
#include <string>
#include <vector>
#include <functional>
namespace mbgl {
template<class> class ActorRef;
struct CameraOptions;
class FileSource;
class Size;
class LatLngBounds;
namespace style {
class Style;
} // namespace style
class MapSnapshotter {
public:
MapSnapshotter(FileSource& fileSource,
Scheduler& scheduler,
const std::string& styleURL,
const Size&,
const float pixelRatio,
const CameraOptions&,
const optional<LatLngBounds> region,
const optional<std::string> cacheDir = {});
~MapSnapshotter();
void setStyleURL(const std::string& styleURL);
std::string getStyleURL() const;
void setSize(const Size&);
Size getSize() const;
void setCameraOptions(const CameraOptions&);
CameraOptions getCameraOptions() const;
void setRegion(const LatLngBounds&);
LatLngBounds getRegion() const;
using PointForFn = std::function<ScreenCoordinate (const LatLng&)>;
using Attributions = std::vector<std::string>;
using Callback = std::function<void (std::exception_ptr, PremultipliedImage, Attributions, PointForFn)>;
void snapshot(ActorRef<Callback>);
private:
class Impl;
std::unique_ptr<util::Thread<Impl>> impl;
};
} // namespace mbgl
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