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#include <mbgl/platform/default/headless_backend.hpp>
#include <mbgl/platform/default/headless_display.hpp>
#include <mbgl/platform/log.hpp>
#include <cassert>
#include <GL/gl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <gbm.h>
namespace mbgl {
gl::glProc HeadlessView::initializeExtension(const char* name) {
return eglGetProcAddress(name);
}
void HeadlessView::createContext() {
dpy = display->dpy;
config = display->config;
assert(dpy != EGL_NO_DISPLAY);
assert(glContext == EGL_NO_CONTEXT);
assert(config != nullptr);
eglBindAPI(EGL_OPENGL_API);
glContext = eglCreateContext(dpy, config, EGL_NO_CONTEXT, NULL);
if (glContext == EGL_NO_CONTEXT) {
mbgl::Log::Error(mbgl::Event::OpenGL, "eglCreateContext() returned error 0x%04x",
eglGetError());
throw std::runtime_error("Error creating GL context object");
}
}
void HeadlessView::destroyContext() {
if (glContext) {
if (!eglDestroyContext(dpy, glContext)) {
throw std::runtime_error("Failed to destroy context.");
}
glContext = nullptr;
}
}
void HeadlessView::resizeFramebuffer() {
const unsigned int w = dimensions[0] * pixelRatio;
const unsigned int h = dimensions[1] * pixelRatio;
// Create depth/stencil buffer
MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboDepthStencil));
MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboDepthStencil));
MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, w, h));
MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0));
MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboColor));
MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboColor));
MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, w, h));
MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0));
MBGL_CHECK_ERROR(glGenFramebuffersEXT(1, &fbo));
MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo));
MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, fboColor));
MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, fboDepthStencil));
GLenum status = MBGL_CHECK_ERROR(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT));
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
std::string error("Couldn't create framebuffer: ");
switch (status) {
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: (error += "incomplete attachment"); break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error += "incomplete missing attachment"; break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error += "incomplete dimensions"; break;
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error += "incomplete formats"; break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error += "incomplete draw buffer"; break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error += "incomplete read buffer"; break;
case GL_FRAMEBUFFER_UNSUPPORTED: error += "unsupported"; break;
default: error += "other"; break;
}
throw std::runtime_error(error);
}
MBGL_CHECK_ERROR(glViewport(0, 0, w, h));
}
void HeadlessView::clearBuffers() {
assert(active);
MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0));
if (fbo) {
MBGL_CHECK_ERROR(glDeleteFramebuffersEXT(1, &fbo));
fbo = 0;
}
if (fboColor) {
MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboColor));
fboColor = 0;
}
if (fboDepthStencil) {
MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboDepthStencil));
fboDepthStencil = 0;
}
}
void HeadlessView::activateContext() {
if (!eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, glContext)) {
throw std::runtime_error("Switching OpenGL context failed.\n");
}
}
void HeadlessView::deactivateContext() {
if (!eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
throw std::runtime_error("Removing OpenGL context failed.\n");
}
}
} // namespace mbgl
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