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#include <mbgl/gl/headless_backend.hpp>

#include <OpenGLES/EAGL.h>

#include <stdexcept>

namespace mbgl {

class EAGLBackendImpl : public HeadlessBackend::Impl {
public:
    EAGLBackendImpl() {
        glContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
        if (glContext == nil) {
            throw std::runtime_error("Error creating GL context object");
        }
        glContext.multiThreaded = YES;
    }

    // Required for ARC to deallocate correctly.
    ~EAGLBackendImpl() final = default;

    gl::ProcAddress getExtensionFunctionPointer(const char* name) final {
        static CFBundleRef framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengles"));
        if (!framework) {
            throw std::runtime_error("Failed to load OpenGL framework.");
        }

        CFStringRef str =
            CFStringCreateWithCString(kCFAllocatorDefault, name, kCFStringEncodingASCII);
        void* symbol = CFBundleGetFunctionPointerForName(framework, str);
        CFRelease(str);

        return reinterpret_cast<gl::ProcAddress>(symbol);
    }

    void activateContext() final {
        [EAGLContext setCurrentContext:glContext];
    }

    void deactivateContext() final {
        [EAGLContext setCurrentContext:nil];
    }

private:
    EAGLContext* glContext = nullptr;
};

void HeadlessBackend::createImpl() {
    assert(!impl);
    impl = std::make_unique<EAGLBackendImpl>();
}

} // namespace mbgl