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#pragma once
#import "MGLStyleLayer_Private.h"
#include <mbgl/layermanager/layer_manager.hpp>
#include <mbgl/style/layer.hpp>
#include <map>
#include <string>
#include <vector>
namespace mbgl {
class LayerManagerDarwin : public LayerManager {
public:
static LayerManagerDarwin* get() noexcept;
~LayerManagerDarwin();
MGLStyleLayer* createPeer(style::Layer*);
private:
LayerManagerDarwin();
/**
* Enables a layer type for both JSON style and runtime API.
*/
void addLayerType(std::unique_ptr<LayerPeerFactory>);
/**
* Enables a layer type for JSON style only.
*
* We might not want to expose runtime API for some layer types
* in order to save binary size (the corresponding SDK layer wrappers
* should be excluded from the project build).
*/
void addLayerTypeCoreOnly(std::unique_ptr<mbgl::LayerFactory>);
void registerCoreFactory(LayerFactory*);
LayerPeerFactory* getPeerFactory(const style::LayerTypeInfo* typeInfo);
// mbgl::LayerManager overrides.
LayerFactory* getFactory(const std::string& type) noexcept final;
LayerFactory* getFactory(const mbgl::style::LayerTypeInfo* info) noexcept final;
std::vector<std::unique_ptr<LayerPeerFactory>> peerFactories;
std::vector<std::unique_ptr<LayerFactory>> coreFactories;
std::map<std::string, LayerFactory*> typeToFactory;
};
} // namespace mbgl
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