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#pragma once
#import "MGLStyleLayer_Private.h"
#include <mbgl/style/layer.hpp>
#include <map>
#include <string>
#include <vector>
namespace mbgl {
class LayerManagerDarwin : public style::LayerManager {
public:
static LayerManagerDarwin* get() noexcept;
~LayerManagerDarwin();
MGLStyleLayer* createPeer(style::Layer*);
private:
LayerManagerDarwin();
void addLayerType(std::unique_ptr<LayerPeerFactory>);
// LayerManager overrides.
std::unique_ptr<style::Layer> createLayer(const std::string& type, const std::string& id, const style::conversion::Convertible& value, style::conversion::Error& error) noexcept final;
std::vector<std::unique_ptr<LayerPeerFactory>> factories;
std::map<std::string, style::LayerFactory*> typeToFactory;
};
} // namespace mbgl
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