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<%
const type = locals.type;
const layoutProperties = locals.layoutProperties;
const paintProperties = locals.paintProperties;
const layoutPropertiesByName = locals.layoutPropertiesByName;
const paintPropertiesByName = locals.paintPropertiesByName;
-%>
// This file is generated.
// Edit platform/darwin/scripts/generate-style-code.js, then run `make style-code-darwin`.
#import "MGLStyleValue.h"
#import "MGL<%-
(type === 'background' ? '' :
(type === 'raster' ? 'Foreground' :
'Vector'))
%>StyleLayer.h"
NS_ASSUME_NONNULL_BEGIN
<% for (const property of layoutProperties) { -%>
<% if (property.type == "enum") { -%>
/**
<%- propertyDoc(property.name, property, type) %>
Values of this type are used in the `<%- camelizeWithLeadingLowercase(property.name) %>` property of `MGL<%- camelize(type) %>StyleLayer`.
*/
typedef NS_ENUM(NSUInteger, MGL<%- camelize(property.name) %>) {
<% for (const value in property.values) { -%>
/**
<%- propertyDoc(property.name, property.values[value], type) %>
*/
MGL<%- camelize(property.name) %><%- camelize(value) %>,
<% } -%>
};
<% } -%>
<% } -%>
<% for (const property of paintProperties) { -%>
<% if (property.type == "enum") { -%>
/**
<%- propertyDoc(property.name, property, type) %>
Values of this type are used in the `<%- camelizeWithLeadingLowercase(property.name) %>` property of `MGL<%- camelize(type) %>StyleLayer`.
*/
typedef NS_ENUM(NSUInteger, MGL<%- camelize(property.name) %>) {
<% for (const value in property.values) { -%>
/**
<%- propertyDoc(property.name, property.values[value], type) %>
*/
MGL<%- camelize(property.name) %><%- camelize(value) %>,
<% } -%>
};
<% } -%>
<% } -%>
<% if (type == 'background') { -%>
/**
A map style's background layer is the bottommost layer and is used to style a color
or pattern to show below all other map features. You can query an `MGLMapView` for its
`style` and obtain the background layer using the `-[MGLStyle layerWithIdentifier:]`
method and passing `background` for the identifier.
*/
<% } else { -%>
/**
A <%- type %> layer which allows customization of styling properties at runtime. You may
instantiate a new <%- type %> layer to add to a map style or you may query an
`MGLMapView` for its `style` and obtain existing layers using the
`-[MGLStyle layerWithIdentifier:]` method.
*/
<% } -%>
@interface MGL<%- camelize(type) %>StyleLayer : MGL<%-
(type === 'background' ? '' :
(type === 'raster' ? 'Foreground' :
'Vector'))
%>StyleLayer
<% if (type === 'background') { -%>
- (instancetype)initWithIdentifier:(NSString *)identifier NS_DESIGNATED_INITIALIZER;
<% } -%>
<% if (layoutProperties.length) { -%>
#pragma mark - Accessing the Layout Attributes
<% for (const property of layoutProperties) { -%>
/**
<%- propertyDoc(property.name, property, type) %>
<% if ('default' in property) { -%>
The default value of this property is <%- propertyDefault(property, type) %>.<% if (!property.required) { %> Set this property to `nil` to reset it to the default value.<% } %>
<% } if (property.requires) { -%>
<%- propertyReqs(property, layoutPropertiesByName, type) %>
<% } -%>
*/
@property (nonatomic<% if (!property.required) { %>, null_resettable<% } %>) MGLStyleValue<<%- propertyType(property, true) %>> *<%- camelizeWithLeadingLowercase(property.name) %>;
<% } -%>
<% } -%>
<% if (paintProperties.length) { -%>
#pragma mark - Accessing the Paint Attributes
<% for (const property of paintProperties) { -%>
/**
<%- propertyDoc(property.name, property, type) %>
<% if ('default' in property) { -%>
The default value of this property is <%- propertyDefault(property, type) %>.<% if (!property.required) { %> Set this property to `nil` to reset it to the default value.<% } %>
<% } if (property.requires) { -%>
<%- propertyReqs(property, paintPropertiesByName, type) %>
<% } -%>
*/
@property (nonatomic<% if (!property.required) { %>, null_resettable<% } %>) MGLStyleValue<<%- propertyType(property, true) %>> *<%- camelizeWithLeadingLowercase(property.name) %>;
<% } -%>
<% } -%>
@end
NS_ASSUME_NONNULL_END
|