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// This file is generated.
// Edit platform/darwin/scripts/generate-style-code.js, then run `make style-code-darwin`.
#import "MGLTypes.h"
#import "MGLStyleAttributeValue.h"
#import "MGLBaseStyleLayer.h"
@interface MGLRasterStyleLayer : MGLBaseStyleLayer <MGLStyleLayer>
#pragma mark - Accessing the Paint Attributes
/**
The opacity at which the image will be drawn.
*/
@property (nonatomic) id <MGLStyleAttributeValue> rasterOpacity;
/**
Rotates hues around the color wheel.
*/
@property (nonatomic) id <MGLStyleAttributeValue> rasterHueRotate;
/**
Increase or reduce the brightness of the image. The value is the minimum brightness.
*/
@property (nonatomic) id <MGLStyleAttributeValue> rasterBrightnessMin;
/**
Increase or reduce the brightness of the image. The value is the maximum brightness.
*/
@property (nonatomic) id <MGLStyleAttributeValue> rasterBrightnessMax;
/**
Increase or reduce the saturation of the image.
*/
@property (nonatomic) id <MGLStyleAttributeValue> rasterSaturation;
/**
Increase or reduce the contrast of the image.
*/
@property (nonatomic) id <MGLStyleAttributeValue> rasterContrast;
/**
Fade duration when a new tile is added.
*/
@property (nonatomic) id <MGLStyleAttributeValue> rasterFadeDuration;
@end
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