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#pragma once
#include "MGLStyleLayer_Private.h"
#include <mbgl/style/layers/custom_layer.hpp>
namespace mbgl {
class OpenGLStyleLayerPeerFactory : public LayerPeerFactory, public mbgl::CustomLayerFactory {
// LayerPeerFactory overrides.
LayerFactory* getCoreLayerFactory() final { return this; }
virtual MGLStyleLayer* createPeer(style::Layer*) final;
};
} // namespace mbgl
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