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// This file is generated.
// Edit platform/darwin/scripts/generate-style-code.js, then run `make darwin-style-code`.
// test
#import "MGLLight.h"
#import "MGLTypes.h"
#import "NSDate+MGLAdditions.h"
#import "MGLStyleValue_Private.h"
#import "NSValue+MGLAdditions.h"
#import <mbgl/style/light.hpp>
#import <mbgl/style/types.hpp>
namespace mbgl {
MBGL_DEFINE_ENUM(MGLLightAnchor, {
{ MGLLightAnchorMap, "map" },
{ MGLLightAnchorViewport, "viewport" },
});
}
NS_INLINE MGLTransition MGLTransitionFromOptions(const mbgl::style::TransitionOptions& options) {
MGLTransition transition;
transition.duration = MGLTimeIntervalFromDuration(options.duration.value_or(mbgl::Duration::zero()));
transition.delay = MGLTimeIntervalFromDuration(options.delay.value_or(mbgl::Duration::zero()));
return transition;
}
NS_INLINE mbgl::style::TransitionOptions MGLOptionsFromTransition(MGLTransition transition) {
mbgl::style::TransitionOptions options { { MGLDurationFromTimeInterval(transition.duration) }, { MGLDurationFromTimeInterval(transition.delay) } };
return options;
}
@interface MGLLight()
@end
@implementation MGLLight
- (instancetype)initWithMBGLLight:(const mbgl::style::Light *)mbglLight
{
if (self = [super init]) {
auto anchor = mbglLight->getAnchor();
MGLStyleValue<NSValue *> *anchorStyleValue;
if (anchor.isUndefined()) {
mbgl::style::PropertyValue<mbgl::style::LightAnchorType> defaultAnchor = mbglLight->getDefaultAnchor();
anchorStyleValue = MGLStyleValueTransformer<mbgl::style::LightAnchorType, NSValue *, mbgl::style::LightAnchorType, MGLLightAnchor>().toEnumStyleValue(defaultAnchor);
} else {
anchorStyleValue = MGLStyleValueTransformer<mbgl::style::LightAnchorType, NSValue *, mbgl::style::LightAnchorType, MGLLightAnchor>().toEnumStyleValue(anchor);
}
_anchor = anchorStyleValue;
auto positionValue = mbglLight->getPosition();
if (positionValue.isUndefined()) {
_position = MGLStyleValueTransformer<mbgl::style::Position, NSValue *>().toStyleValue(mbglLight->getDefaultPosition());
} else {
_position = MGLStyleValueTransformer<mbgl::style::Position, NSValue *>().toStyleValue(positionValue);
}
_positionTransition = MGLTransitionFromOptions(mbglLight->getPositionTransition());
auto colorValue = mbglLight->getColor();
if (colorValue.isUndefined()) {
_color = MGLStyleValueTransformer<mbgl::Color, MGLColor *>().toStyleValue(mbglLight->getDefaultColor());
} else {
_color = MGLStyleValueTransformer<mbgl::Color, MGLColor *>().toStyleValue(colorValue);
}
_colorTransition = MGLTransitionFromOptions(mbglLight->getColorTransition());
auto intensityValue = mbglLight->getIntensity();
if (intensityValue.isUndefined()) {
_intensity = MGLStyleValueTransformer<float, NSNumber *>().toStyleValue(mbglLight->getDefaultIntensity());
} else {
_intensity = MGLStyleValueTransformer<float, NSNumber *>().toStyleValue(intensityValue);
}
_intensityTransition = MGLTransitionFromOptions(mbglLight->getIntensityTransition());
}
return self;
}
- (mbgl::style::Light)mbglLight
{
mbgl::style::Light mbglLight;
auto anchor = MGLStyleValueTransformer<mbgl::style::LightAnchorType, NSValue *, mbgl::style::LightAnchorType, MGLLightAnchor>().toEnumPropertyValue(self.anchor);
mbglLight.setAnchor(anchor);
auto position = MGLStyleValueTransformer<mbgl::style::Position, NSValue *>().toInterpolatablePropertyValue(self.position);
mbglLight.setPosition(position);
mbglLight.setPositionTransition(MGLOptionsFromTransition(self.positionTransition));
auto color = MGLStyleValueTransformer<mbgl::Color, MGLColor *>().toInterpolatablePropertyValue(self.color);
mbglLight.setColor(color);
mbglLight.setColorTransition(MGLOptionsFromTransition(self.colorTransition));
auto intensity = MGLStyleValueTransformer<float, NSNumber *>().toInterpolatablePropertyValue(self.intensity);
mbglLight.setIntensity(intensity);
mbglLight.setIntensityTransition(MGLOptionsFromTransition(self.intensityTransition));
return mbglLight;
}
@end
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