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#import "MGLGeometry_Private.h"
#import "MGLFoundation.h"
#import <mbgl/util/projection.hpp>
#if !TARGET_OS_IPHONE && !TARGET_OS_SIMULATOR
#import <Cocoa/Cocoa.h>
#endif
/** Vertical field of view, measured in degrees, for determining the altitude
of the viewpoint.
TransformState::getProjMatrix() has a variable vertical field of view that
defaults to 2 arctan ⅓ rad ≈ 36.9° but MapKit uses a vertical field of view of 30°.
flyTo() assumes a field of view of 2 arctan ½ rad. */
const CLLocationDegrees MGLAngularFieldOfView = 30;
const MGLCoordinateSpan MGLCoordinateSpanZero = {0, 0};
CGRect MGLExtendRect(CGRect rect, CGPoint point) {
if (point.x < rect.origin.x) {
rect.size.width += rect.origin.x - point.x;
rect.origin.x = point.x;
}
if (point.x > rect.origin.x + rect.size.width) {
rect.size.width += point.x - (rect.origin.x + rect.size.width);
}
if (point.y < rect.origin.y) {
rect.size.height += rect.origin.y - point.y;
rect.origin.y = point.y;
}
if (point.y > rect.origin.y + rect.size.height) {
rect.size.height += point.y - (rect.origin.y + rect.size.height);
}
return rect;
}
mbgl::LatLng MGLLatLngFromLocationCoordinate2D(CLLocationCoordinate2D coordinate) {
try {
return mbgl::LatLng(coordinate.latitude, coordinate.longitude);
} catch (std::domain_error &error) {
[NSException raise:NSInvalidArgumentException format:@"%s", error.what()];
return {};
}
}
MGL_EXPORT
CLLocationDistance MGLAltitudeForZoomLevel(double zoomLevel, CGFloat pitch, CLLocationDegrees latitude, CGSize size) {
CLLocationDistance metersPerPixel = mbgl::Projection::getMetersPerPixelAtLatitude(latitude, zoomLevel);
CLLocationDistance metersTall = metersPerPixel * size.height;
CLLocationDistance altitude = metersTall / 2 / std::tan(MGLRadiansFromDegrees(MGLAngularFieldOfView) / 2.);
return altitude * std::sin(M_PI_2 - MGLRadiansFromDegrees(pitch)) / std::sin(M_PI_2);
}
MGL_EXPORT
double MGLZoomLevelForAltitude(CLLocationDistance altitude, CGFloat pitch, CLLocationDegrees latitude, CGSize size) {
CLLocationDistance eyeAltitude = altitude / std::sin(M_PI_2 - MGLRadiansFromDegrees(pitch)) * std::sin(M_PI_2);
CLLocationDistance metersTall = eyeAltitude * 2 * std::tan(MGLRadiansFromDegrees(MGLAngularFieldOfView) / 2.);
CLLocationDistance metersPerPixel = metersTall / size.height;
CGFloat mapPixelWidthAtZoom = std::cos(MGLRadiansFromDegrees(latitude)) * mbgl::util::M2PI * mbgl::util::EARTH_RADIUS_M / metersPerPixel;
return ::log2(mapPixelWidthAtZoom / mbgl::util::tileSize);
}
MGLRadianDistance MGLDistanceBetweenRadianCoordinates(MGLRadianCoordinate2D from, MGLRadianCoordinate2D to) {
double a = pow(sin((to.latitude - from.latitude) / 2), 2)
+ pow(sin((to.longitude - from.longitude) / 2), 2) * cos(from.latitude) * cos(to.latitude);
return 2 * atan2(sqrt(a), sqrt(1 - a));
}
MGLRadianDirection MGLRadianCoordinatesDirection(MGLRadianCoordinate2D from, MGLRadianCoordinate2D to) {
double a = sin(to.longitude - from.longitude) * cos(to.latitude);
double b = cos(from.latitude) * sin(to.latitude)
- sin(from.latitude) * cos(to.latitude) * cos(to.longitude - from.longitude);
return atan2(a, b);
}
MGLRadianCoordinate2D MGLRadianCoordinateAtDistanceFacingDirection(MGLRadianCoordinate2D coordinate,
MGLRadianDistance distance,
MGLRadianDirection direction) {
double otherLatitude = asin(sin(coordinate.latitude) * cos(distance)
+ cos(coordinate.latitude) * sin(distance) * cos(direction));
double otherLongitude = coordinate.longitude + atan2(sin(direction) * sin(distance) * cos(coordinate.latitude),
cos(distance) - sin(coordinate.latitude) * sin(otherLatitude));
return MGLRadianCoordinate2DMake(otherLatitude, otherLongitude);
}
CLLocationDirection MGLDirectionBetweenCoordinates(CLLocationCoordinate2D firstCoordinate, CLLocationCoordinate2D secondCoordinate) {
// Ported from https://github.com/mapbox/turf-swift/blob/857e2e8060678ef4a7a9169d4971b0788fdffc37/Turf/Turf.swift#L23-L31
MGLRadianCoordinate2D firstRadianCoordinate = MGLRadianCoordinateFromLocationCoordinate(firstCoordinate);
MGLRadianCoordinate2D secondRadianCoordinate = MGLRadianCoordinateFromLocationCoordinate(secondCoordinate);
CGFloat a = sin(secondRadianCoordinate.longitude - firstRadianCoordinate.longitude) * cos(secondRadianCoordinate.latitude);
CGFloat b = (cos(firstRadianCoordinate.latitude) * sin(secondRadianCoordinate.latitude)
- sin(firstRadianCoordinate.latitude) * cos(secondRadianCoordinate.latitude) * cos(secondRadianCoordinate.longitude - firstRadianCoordinate.longitude));
MGLRadianDirection radianDirection = atan2(a, b);
return radianDirection * 180 / M_PI;
}
CGPoint MGLPointRounded(CGPoint point) {
#if TARGET_OS_IPHONE || TARGET_OS_SIMULATOR
CGFloat scaleFactor = [UIScreen instancesRespondToSelector:@selector(nativeScale)] ? [UIScreen mainScreen].nativeScale : [UIScreen mainScreen].scale;
#elif TARGET_OS_MAC
CGFloat scaleFactor = [NSScreen mainScreen].backingScaleFactor;
#endif
return CGPointMake(round(point.x * scaleFactor) / scaleFactor, round(point.y * scaleFactor) / scaleFactor);
}
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