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// This file is generated.
// Edit platform/darwin/scripts/generate-style-code.js, then run `make style-code-darwin`.
#import "MGLTypes.h"
#import "MGLStyleAttributeValue.h"
#import "MGLBaseStyleLayer.h"
typedef NS_ENUM(NSUInteger, MGLCircleStyleLayerCircleTranslateAnchor) {
MGLCircleStyleLayerCircleTranslateAnchorMap,
MGLCircleStyleLayerCircleTranslateAnchorViewport,
};
typedef NS_ENUM(NSUInteger, MGLCircleStyleLayerCirclePitchScale) {
MGLCircleStyleLayerCirclePitchScaleMap,
MGLCircleStyleLayerCirclePitchScaleViewport,
};
@interface MGLCircleStyleLayer : MGLBaseStyleLayer <MGLStyleLayer>
#pragma mark - Accessing the Paint Attributes
/**
Circle radius.
*/
@property (nonatomic) id <MGLStyleAttributeValue> circleRadius;
/**
The color of the circle.
*/
@property (nonatomic) id <MGLStyleAttributeValue> circleColor;
/**
Amount to blur the circle. 1 blurs the circle such that only the centerpoint is full opacity.
*/
@property (nonatomic) id <MGLStyleAttributeValue> circleBlur;
/**
The opacity at which the circle will be drawn.
*/
@property (nonatomic) id <MGLStyleAttributeValue> circleOpacity;
/**
The geometry's offset. Values are [x, y] where negatives indicate left and up, respectively.
*/
@property (nonatomic) id <MGLStyleAttributeValue> circleTranslate;
/**
Control whether the translation is relative to the map (north) or viewport (screen)
*/
@property (nonatomic) id <MGLStyleAttributeValue> circleTranslateAnchor;
/**
Controls the scaling behavior of the circle when the map is pitched. The value `map` scales circles according to their apparent distance to the camera. The value `viewport` results in no pitch-related scaling.
*/
@property (nonatomic) id <MGLStyleAttributeValue> circlePitchScale;
@end
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