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// This file is generated.
// Edit platform/darwin/scripts/generate-style-code.js, then run `make darwin-style-code`.
#import "MGLSource.h"
#import "MGLMapView_Private.h"
#import "NSPredicate+MGLAdditions.h"
#import "MGLStyleLayer_Private.h"
#import "MGLStyleValue_Private.h"
#import "MGLBackgroundStyleLayer.h"
#include <mbgl/map/map.hpp>
#include <mbgl/style/layers/background_layer.hpp>
@interface MGLBackgroundStyleLayer ()
@property (nonatomic) mbgl::style::BackgroundLayer *rawLayer;
@end
@implementation MGLBackgroundStyleLayer
{
std::unique_ptr<mbgl::style::BackgroundLayer> _pendingLayer;
}
- (instancetype)initWithIdentifier:(NSString *)identifier
{
if (self = [super initWithIdentifier:identifier]) {
auto layer = std::make_unique<mbgl::style::BackgroundLayer>(identifier.UTF8String);
_pendingLayer = std::move(layer);
self.rawLayer = _pendingLayer.get();
}
return self;
}
- (mbgl::style::BackgroundLayer *)rawLayer
{
return (mbgl::style::BackgroundLayer *)super.rawLayer;
}
- (void)setRawLayer:(mbgl::style::BackgroundLayer *)rawLayer
{
super.rawLayer = rawLayer;
}
#pragma mark - Adding to and removing from a map view
- (void)addToMapView:(MGLMapView *)mapView belowLayer:(MGLStyleLayer *)otherLayer
{
if (_pendingLayer == nullptr) {
[NSException raise:@"MGLRedundantLayerException"
format:@"This instance %@ was already added to %@. Adding the same layer instance " \
"to the style more than once is invalid.", self, mapView.style];
}
if (otherLayer) {
const mbgl::optional<std::string> belowLayerId{otherLayer.identifier.UTF8String};
mapView.mbglMap->addLayer(std::move(_pendingLayer), belowLayerId);
} else {
mapView.mbglMap->addLayer(std::move(_pendingLayer));
}
}
- (void)removeFromMapView:(MGLMapView *)mapView
{
_pendingLayer = nullptr;
self.rawLayer = nullptr;
auto removedLayer = mapView.mbglMap->removeLayer(self.identifier.UTF8String);
if (!removedLayer) {
return;
}
mbgl::style::BackgroundLayer *layer = dynamic_cast<mbgl::style::BackgroundLayer *>(removedLayer.get());
if (!layer) {
return;
}
removedLayer.release();
_pendingLayer = std::unique_ptr<mbgl::style::BackgroundLayer>(layer);
self.rawLayer = _pendingLayer.get();
}
#pragma mark - Accessing the Paint Attributes
- (void)setBackgroundColor:(MGLStyleValue<MGLColor *> *)backgroundColor {
MGLAssertStyleLayerIsValid();
auto mbglValue = MGLStyleValueTransformer<mbgl::Color, MGLColor *>().toPropertyValue(backgroundColor);
self.rawLayer->setBackgroundColor(mbglValue);
}
- (MGLStyleValue<MGLColor *> *)backgroundColor {
MGLAssertStyleLayerIsValid();
auto propertyValue = self.rawLayer->getBackgroundColor() ?: self.rawLayer->getDefaultBackgroundColor();
return MGLStyleValueTransformer<mbgl::Color, MGLColor *>().toStyleValue(propertyValue);
}
- (void)setBackgroundOpacity:(MGLStyleValue<NSNumber *> *)backgroundOpacity {
MGLAssertStyleLayerIsValid();
auto mbglValue = MGLStyleValueTransformer<float, NSNumber *>().toPropertyValue(backgroundOpacity);
self.rawLayer->setBackgroundOpacity(mbglValue);
}
- (MGLStyleValue<NSNumber *> *)backgroundOpacity {
MGLAssertStyleLayerIsValid();
auto propertyValue = self.rawLayer->getBackgroundOpacity() ?: self.rawLayer->getDefaultBackgroundOpacity();
return MGLStyleValueTransformer<float, NSNumber *>().toStyleValue(propertyValue);
}
- (void)setBackgroundPattern:(MGLStyleValue<NSString *> *)backgroundPattern {
MGLAssertStyleLayerIsValid();
auto mbglValue = MGLStyleValueTransformer<std::string, NSString *>().toPropertyValue(backgroundPattern);
self.rawLayer->setBackgroundPattern(mbglValue);
}
- (MGLStyleValue<NSString *> *)backgroundPattern {
MGLAssertStyleLayerIsValid();
auto propertyValue = self.rawLayer->getBackgroundPattern() ?: self.rawLayer->getDefaultBackgroundPattern();
return MGLStyleValueTransformer<std::string, NSString *>().toStyleValue(propertyValue);
}
@end
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