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#pragma once
#include <mbgl/util/image.hpp>
#include <CoreGraphics/CGImage.h>
// Creates a CGImage from a PremultipliedImage, taking over the memory ownership.
CGImageRef CGImageCreateWithMGLPremultipliedImage(mbgl::PremultipliedImage&&);
// Creates a PremultipliedImage by copying the pixels of the CGImage.
// Does not alter the retain count of the supplied CGImage.
mbgl::PremultipliedImage MGLPremultipliedImageFromCGImage(CGImageRef);
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