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#import <Foundation/Foundation.h>
#include <mbgl/platform/platform.hpp>
namespace mbgl {
namespace platform {
// Returns the path to the default shader cache on this system.
std::string applicationRoot() {
static const std::string root = []() -> std::string {
NSString *path = [[[NSBundle mainBundle] resourceURL] path];
return {[path cStringUsingEncoding : NSUTF8StringEncoding],
[path lengthOfBytesUsingEncoding:NSUTF8StringEncoding]};
}();
return root;
}
}
}
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