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// This file is generated. Edit android/platform/scripts/generate-style-code.js, then run `make style-code-android`.
#include "terrain_layer.hpp"
#include <string>
#include "../conversion/property_value.hpp"
namespace mbgl {
namespace android {
TerrainLayer::TerrainLayer(jni::JNIEnv& env, jni::String layerId, jni::String sourceId)
: Layer(env, std::make_unique<mbgl::style::TerrainLayer>(jni::Make<std::string>(env, layerId), jni::Make<std::string>(env, sourceId))) {
}
TerrainLayer::TerrainLayer(mbgl::Map& map, mbgl::style::TerrainLayer& coreLayer)
: Layer(map, coreLayer) {
}
TerrainLayer::~TerrainLayer() = default;
// Property getters
jni::Object<jni::ObjectTag> TerrainLayer::getTerrainShadowColor(jni::JNIEnv& env) {
using namespace mbgl::android::conversion;
Result<jni::jobject*> converted = convert<jni::jobject*>(env, layer.as<mbgl::style::TerrainLayer>()->TerrainLayer::getTerrainShadowColor());
return jni::Object<jni::ObjectTag>(*converted);
}
jni::Object<jni::ObjectTag> TerrainLayer::getTerrainHighlightColor(jni::JNIEnv& env) {
using namespace mbgl::android::conversion;
Result<jni::jobject*> converted = convert<jni::jobject*>(env, layer.as<mbgl::style::TerrainLayer>()->TerrainLayer::getTerrainHighlightColor());
return jni::Object<jni::ObjectTag>(*converted);
}
jni::Object<jni::ObjectTag> TerrainLayer::getTerrainAccentColor(jni::JNIEnv& env) {
using namespace mbgl::android::conversion;
Result<jni::jobject*> converted = convert<jni::jobject*>(env, layer.as<mbgl::style::TerrainLayer>()->TerrainLayer::getTerrainAccentColor());
return jni::Object<jni::ObjectTag>(*converted);
}
jni::Object<jni::ObjectTag> TerrainLayer::getTerrainIlluminationDirection(jni::JNIEnv& env) {
using namespace mbgl::android::conversion;
Result<jni::jobject*> converted = convert<jni::jobject*>(env, layer.as<mbgl::style::TerrainLayer>()->TerrainLayer::getTerrainIlluminationDirection());
return jni::Object<jni::ObjectTag>(*converted);
}
jni::Object<jni::ObjectTag> TerrainLayer::getTerrainIlluminationAlignment(jni::JNIEnv& env) {
using namespace mbgl::android::conversion;
Result<jni::jobject*> converted = convert<jni::jobject*>(env, layer.as<mbgl::style::TerrainLayer>()->TerrainLayer::getTerrainIlluminationAlignment());
return jni::Object<jni::ObjectTag>(*converted);
}
jni::Object<jni::ObjectTag> TerrainLayer::getTerrainExaggeration(jni::JNIEnv& env) {
using namespace mbgl::android::conversion;
Result<jni::jobject*> converted = convert<jni::jobject*>(env, layer.as<mbgl::style::TerrainLayer>()->TerrainLayer::getTerrainExaggeration());
return jni::Object<jni::ObjectTag>(*converted);
}
jni::Class<TerrainLayer> TerrainLayer::javaClass;
jni::jobject* TerrainLayer::createJavaPeer(jni::JNIEnv& env) {
static auto constructor = TerrainLayer::javaClass.template GetConstructor<jni::jlong>(env);
return TerrainLayer::javaClass.New(env, constructor, reinterpret_cast<jni::jlong>(this));
}
void TerrainLayer::registerNative(jni::JNIEnv& env) {
//Lookup the class
TerrainLayer::javaClass = *jni::Class<TerrainLayer>::Find(env).NewGlobalRef(env).release();
#define METHOD(MethodPtr, name) jni::MakeNativePeerMethod<decltype(MethodPtr), (MethodPtr)>(name)
//Register the peer
jni::RegisterNativePeer<TerrainLayer>(
env, TerrainLayer::javaClass, "nativePtr",
std::make_unique<TerrainLayer, JNIEnv&, jni::String, jni::String>,
"initialize",
"finalize",
METHOD(&TerrainLayer::getTerrainShadowColor, "nativeGetTerrainShadowColor"),
METHOD(&TerrainLayer::getTerrainHighlightColor, "nativeGetTerrainHighlightColor"),
METHOD(&TerrainLayer::getTerrainAccentColor, "nativeGetTerrainAccentColor"),
METHOD(&TerrainLayer::getTerrainIlluminationDirection, "nativeGetTerrainIlluminationDirection"),
METHOD(&TerrainLayer::getTerrainIlluminationAlignment, "nativeGetTerrainIlluminationAlignment"),
METHOD(&TerrainLayer::getTerrainExaggeration, "nativeGetTerrainExaggeration"));
}
} // namespace android
} // namespace mbgl
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