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#pragma once
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/map/map.hpp>
#include <mbgl/style/layer.hpp>
#include "../../gson/json_array.hpp"
#include "../value.hpp"
#include "../../gson/json_element.hpp"
#include <jni/jni.hpp>
namespace mbgl {
namespace android {
class Layer : private mbgl::util::noncopyable {
public:
static constexpr auto Name() { return "com/mapbox/mapboxsdk/style/layers/Layer"; };
static void registerNative(jni::JNIEnv&);
/*
* Called when a non-owning peer object is created on the c++ side
*/
Layer(mbgl::Map&, mbgl::style::Layer&);
/*
* Called when a owning peer object is created on the c++ side
*/
Layer(mbgl::Map&, std::unique_ptr<mbgl::style::Layer>);
/*
* Called when a Java object was created from the jvm side
*/
Layer(jni::JNIEnv&, std::unique_ptr<mbgl::style::Layer>);
virtual ~Layer();
virtual jni::Local<jni::Object<Layer>> createJavaPeer(jni::JNIEnv&) = 0;
/**
* Set core layer (ie return ownership after remove)
*/
void setLayer(std::unique_ptr<mbgl::style::Layer>);
void addToMap(mbgl::Map&, mbgl::optional<std::string>);
jni::Local<jni::String> getId(jni::JNIEnv&);
jni::Local<jni::String> getSourceId(jni::JNIEnv&);
style::Layer& get();
void setLayoutProperty(jni::JNIEnv&, const jni::String&, const jni::Object<>& value);
void setPaintProperty(jni::JNIEnv&, const jni::String&, const jni::Object<>& value);
// Zoom
jni::jfloat getMinZoom(jni::JNIEnv&);
jni::jfloat getMaxZoom(jni::JNIEnv&);
void setMinZoom(jni::JNIEnv&, jni::jfloat zoom);
void setMaxZoom(jni::JNIEnv&, jni::jfloat zoom);
/* common properties, but not shared by all */
void setFilter(jni::JNIEnv&, const jni::Array<jni::Object<>>&);
jni::Local<jni::Object<gson::JsonElement>> getFilter(jni::JNIEnv&);
void setSourceLayer(jni::JNIEnv&, const jni::String&);
jni::Local<jni::String> getSourceLayer(jni::JNIEnv&);
// Property getters
jni::Local<jni::Object<jni::ObjectTag>> getVisibility(jni::JNIEnv&);
protected:
// Release the owned view and return it
std::unique_ptr<mbgl::style::Layer> releaseCoreLayer();
// Owned layer is set when creating a new layer, before adding it to the map
std::unique_ptr<mbgl::style::Layer> ownedLayer;
// Raw reference to the layer
mbgl::style::Layer& layer;
// Map is set when the layer is retrieved or after adding to the map
mbgl::Map* map;
};
} // namespace android
} // namespace mbgl
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