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#pragma once
#include <mbgl/actor/actor_ref.hpp>
#include <mbgl/actor/mailbox.hpp>
#include <mbgl/actor/scheduler.hpp>
#include <mbgl/renderer/renderer.hpp>
#include <memory>
#include <utility>
#include <jni/jni.hpp>
#include "jni/generic_global_ref_deleter.hpp"
namespace mbgl {
class Renderer;
class RendererBackend;
class ThreadPool;
class UpdateParameters;
namespace android {
class AndroidRendererBackend;
class FileSource;
/**
* The MapRenderer is a peer class that encapsulates the actions
* performed on the GL Thread.
*
* The public methods are safe to call from the main thread, others are not.
*/
class MapRenderer : public Scheduler {
public:
static constexpr auto Name() { return "com/mapbox/mapboxsdk/maps/renderer/MapRenderer"; };
static jni::Class<MapRenderer> javaClass;
static void registerNative(jni::JNIEnv&);
static MapRenderer& getNativePeer(JNIEnv&, jni::Object<MapRenderer>);
MapRenderer(jni::JNIEnv& _env,
jni::Object<MapRenderer>,
jni::Object<FileSource>,
jni::jfloat pixelRatio,
jni::String programCacheDir);
~MapRenderer() override;
// Resets the renderer to clean up on the calling thread
void reset();
// Sets the new update parameters to use on subsequent
// renders. Be sure to trigger a render with
// requestRender().
void update(std::shared_ptr<UpdateParameters>);
// Gives a handle to the Renderer to enable actions on
// any thread.
ActorRef<Renderer> actor() const;
// From Scheduler. Schedules by using callbacks to the
// JVM to process the mailbox on the right thread.
void schedule(std::weak_ptr<Mailbox> scheduled) override;
void requestRender();
private:
// Called from the GL Thread //
// Renders a frame.
void render(JNIEnv&);
void onSurfaceCreated(JNIEnv&);
void onSurfaceChanged(JNIEnv&, jint width, jint height);
private:
GenericUniqueWeakObject<MapRenderer> javaPeer;
std::shared_ptr<ThreadPool> threadPool;
std::unique_ptr<AndroidRendererBackend> backend;
std::unique_ptr<Renderer> renderer;
std::shared_ptr<Mailbox> mailbox;
ActorRef<Renderer> rendererRef;
std::shared_ptr<UpdateParameters> updateParameters;
std::mutex updateMutex;
bool framebufferSizeChanged = false;
};
} // namespace android
} // namespace mbgl
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