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#include "map_renderer.hpp"
#include <mbgl/renderer/renderer.hpp>
#include <mbgl/util/shared_thread_pool.hpp>
#include <string>
#include "attach_env.hpp"
#include "android_renderer_backend.hpp"
#include "map_renderer_runnable.hpp"
#include "file_source.hpp"
namespace mbgl {
namespace android {
MapRenderer::MapRenderer(jni::JNIEnv& _env, jni::Object<MapRenderer> obj,
jni::Object<FileSource> _fileSource, jni::jfloat pixelRatio_,
jni::String programCacheDir_)
: javaPeer(SeizeGenericWeakRef(_env, jni::Object<MapRenderer>(jni::NewWeakGlobalRef(_env, obj.Get()).release()))), pixelRatio(pixelRatio_)
, fileSource(FileSource::getDefaultFileSource(_env, _fileSource))
, programCacheDir(jni::Make<std::string>(_env, programCacheDir_))
, threadPool(sharedThreadPool())
, mailbox(std::make_shared<Mailbox>(*this)) {
}
MapRenderer::~MapRenderer() = default;
void MapRenderer::reset() {
assert (renderer);
renderer.reset();
// Lock to make sure there is no concurrent initialisation on the gl thread
std::lock_guard<std::mutex> lock(initialisationMutex);
rendererObserver.reset();
}
ActorRef<Renderer> MapRenderer::actor() const {
return *rendererRef;
}
void MapRenderer::schedule(std::weak_ptr<Mailbox> scheduled) {
// Create a runnable and schedule it on the gl thread
android::UniqueEnv _env = android::AttachEnv();
auto runnable = std::make_unique<MapRendererRunnable>(*_env, std::move(scheduled));
static auto queueEvent = javaClass.GetMethod<void(
jni::Object<MapRendererRunnable>)>(*_env, "queueEvent");
javaPeer->Call(*_env, queueEvent, runnable->getPeer());
// Release the object as it will be destroyed on GC of the Java Peer
runnable.release();
}
void MapRenderer::requestRender() {
android::UniqueEnv _env = android::AttachEnv();
static auto onInvalidate = javaClass.GetMethod<void()>(*_env, "requestRender");
javaPeer->Call(*_env, onInvalidate);
}
void MapRenderer::update(std::shared_ptr<UpdateParameters> params) {
// Lock on the parameters
std::lock_guard<std::mutex> lock(updateMutex);
updateParameters = std::move(params);
}
void MapRenderer::setObserver(std::shared_ptr<RendererObserver> _rendererObserver) {
// Lock as the initialization can come from the main thread or the GL thread first
std::lock_guard<std::mutex> lock(initialisationMutex);
rendererObserver = std::move(_rendererObserver);
// Set the new observer on the Renderer implementation
if (renderer) {
renderer->setObserver(rendererObserver.get());
}
}
// Called on OpenGL thread //
void MapRenderer::render(JNIEnv&) {
assert (renderer);
std::shared_ptr<UpdateParameters> params;
{
// Lock on the parameters
std::unique_lock<std::mutex> lock(updateMutex);
if (!updateParameters) return;
// Hold on to the update parameters during render
params = updateParameters;
}
// Activate the backend
BackendScope backendGuard { *backend };
// Ensure that the "current" scheduler on the render thread is
// this scheduler.
Scheduler::SetCurrent(this);
if (framebufferSizeChanged) {
backend->updateViewPort();
framebufferSizeChanged = false;
}
renderer->render(*params);
}
void MapRenderer::onSurfaceCreated(JNIEnv&) {
// Lock as the initialization can come from the main thread or the GL thread first
std::lock_guard<std::mutex> lock(initialisationMutex);
// The android system will have already destroyed the underlying
// GL resources if this is not the first intialization and an
// attempt to clean them up will fail
if (backend) backend->markContextLost();
// Reset in opposite order
renderer.reset();
backend.reset();
// Create the new backend and renderer
backend = std::make_unique<AndroidRendererBackend>();
renderer = std::make_unique<Renderer>(*backend, pixelRatio, fileSource, *threadPool,
GLContextMode::Unique, programCacheDir);
rendererRef = std::make_unique<ActorRef<Renderer>>(*renderer, mailbox);
// Set the observer on the new Renderer implementation
if (rendererObserver) {
renderer->setObserver(rendererObserver.get());
}
}
void MapRenderer::onSurfaceChanged(JNIEnv&, jint width, jint height) {
backend->resizeFramebuffer(width, height);
framebufferSizeChanged = true;
requestRender();
}
// Static methods //
jni::Class<MapRenderer> MapRenderer::javaClass;
void MapRenderer::registerNative(jni::JNIEnv& env) {
// Lookup the class
MapRenderer::javaClass = *jni::Class<MapRenderer>::Find(env).NewGlobalRef(env).release();
#define METHOD(MethodPtr, name) jni::MakeNativePeerMethod<decltype(MethodPtr), (MethodPtr)>(name)
// Register the peer
jni::RegisterNativePeer<MapRenderer>(env, MapRenderer::javaClass, "nativePtr",
std::make_unique<MapRenderer, JNIEnv&, jni::Object<MapRenderer>, jni::Object<FileSource>, jni::jfloat, jni::String>,
"nativeInitialize", "finalize",
METHOD(&MapRenderer::render, "nativeRender"),
METHOD(&MapRenderer::onSurfaceCreated,
"nativeOnSurfaceCreated"),
METHOD(&MapRenderer::onSurfaceChanged,
"nativeOnSurfaceChanged"));
}
MapRenderer& MapRenderer::getNativePeer(JNIEnv& env, jni::Object<MapRenderer> jObject) {
static auto field = MapRenderer::javaClass.GetField<jlong>(env, "nativePtr");
MapRenderer* mapRenderer = reinterpret_cast<MapRenderer*>(jObject.Get(env, field));
assert(mapRenderer != nullptr);
return *mapRenderer;
}
} // namespace android
} // namespace mbgl
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