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package com.mapbox.mapboxsdk.maps.renderer;
import android.content.Context;
import android.support.annotation.CallSuper;
import android.support.annotation.Keep;
import android.support.annotation.NonNull;
import com.mapbox.mapboxsdk.maps.MapboxMap;
import com.mapbox.mapboxsdk.storage.FileSource;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
/**
* The {@link MapRenderer} encapsulates the GL thread.
* <p>
* Performs actions on the GL thread to manage the GL resources and
* render on the one end and acts as a scheduler to request work to
* be performed on the GL thread on the other.
*/
@Keep
public abstract class MapRenderer implements MapRendererScheduler {
// Holds the pointer to the native peer after initialisation
private long nativePtr = 0;
private MapboxMap.OnFpsChangedListener onFpsChangedListener;
public MapRenderer(@NonNull Context context, String localIdeographFontFamily) {
FileSource fileSource = FileSource.getInstance(context);
float pixelRatio = context.getResources().getDisplayMetrics().density;
String programCacheDir = FileSource.getInternalCachePath(context);
// Initialise native peer
nativeInitialize(this, fileSource, pixelRatio, programCacheDir, localIdeographFontFamily);
}
public void onStart() {
// Implement if needed
}
public void onPause() {
// Implement if needed
}
public void onResume() {
// Implement if needed
}
public void onStop() {
// Implement if needed
}
public void onDestroy() {
// Implement if needed
}
public void setOnFpsChangedListener(MapboxMap.OnFpsChangedListener listener) {
onFpsChangedListener = listener;
}
@CallSuper
protected void onSurfaceCreated(GL10 gl, EGLConfig config) {
nativeOnSurfaceCreated();
}
@CallSuper
protected void onSurfaceChanged(@NonNull GL10 gl, int width, int height) {
gl.glViewport(0, 0, width, height);
nativeOnSurfaceChanged(width, height);
}
@CallSuper
protected void onDrawFrame(GL10 gl) {
nativeRender();
if (onFpsChangedListener != null) {
updateFps();
}
}
/**
* May be called from any thread.
* <p>
* Called from the native peer to schedule work on the GL
* thread. Explicit override for easier to read jni code.
*
* @param runnable the runnable to execute
* @see MapRendererRunnable
*/
@CallSuper
void queueEvent(MapRendererRunnable runnable) {
this.queueEvent((Runnable) runnable);
}
private native void nativeInitialize(MapRenderer self,
FileSource fileSource,
float pixelRatio,
String programCacheDir,
String localIdeographFontFamily);
@CallSuper
@Override
protected native void finalize() throws Throwable;
private native void nativeOnSurfaceCreated();
private native void nativeOnSurfaceChanged(int width, int height);
private native void nativeRender();
private long frames;
private long timeElapsed;
private void updateFps() {
frames++;
long currentTime = System.nanoTime();
double fps = 0;
if (currentTime - timeElapsed >= 1) {
fps = frames / ((currentTime - timeElapsed) / 1E9);
onFpsChangedListener.onFpsChanged(fps);
timeElapsed = currentTime;
frames = 0;
}
}
}
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