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#import "MBXAppDelegate.h"
#import "MBXViewController.h"
#import <mbgl/ios/MapboxGL.h>
@implementation MBXAppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Set access token, unless MGLAccountManager already read it in from Info.plist.
if ( ! [MGLAccountManager accessToken]) {
NSString *accessToken = [[NSProcessInfo processInfo] environment][@"MAPBOX_ACCESS_TOKEN"];
if (accessToken) {
// Store to preferences so that we can launch the app later on without having to specify
// token.
[[NSUserDefaults standardUserDefaults] setObject:accessToken forKey:@"access_token"];
} else {
// Try to retrieve from preferences, maybe we've stored them there previously and can reuse
// the token.
accessToken = [[NSUserDefaults standardUserDefaults] objectForKey:@"access_token"];
}
if ( ! accessToken) NSLog(@"No access token set. Mapbox vector tiles won't work.");
[MGLAccountManager setAccessToken:accessToken];
}
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.window.rootViewController = [[UINavigationController alloc] initWithRootViewController:[MBXViewController new]];
[self.window makeKeyAndVisible];
return YES;
}
@end
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