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#ifndef MBGL_UTIL_UV
#define MBGL_UTIL_UV
#include <string>
typedef struct uv_async_s uv_async_t;
typedef struct uv_timer_s uv_timer_t;
typedef struct uv_handle_s uv_handle_t;
typedef struct uv_loop_s uv_loop_t;
namespace uv {
std::string cwd();
struct deleter {
void operator()(uv_async_t *async);
void operator()(uv_timer_t *timer);
};
class thread;
class rwlock;
class loop;
class worker;
}
#endif
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