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#pragma once
#include <mbgl/util/range.hpp>
#include <vector>
#include <string>
#include <cstdint>
namespace mbgl {
class Tileset {
public:
enum class Scheme : bool { XYZ, TMS };
std::vector<std::string> tiles;
Range<uint8_t> zoomRange { 0, 22 };
std::string attribution;
Scheme scheme = Scheme::XYZ;
// TileJSON also includes center, zoom, and bounds, but they are not used by mbgl.
friend bool operator==(const Tileset& lhs, const Tileset& rhs) {
return std::tie(lhs.tiles, lhs.zoomRange, lhs.attribution, lhs.scheme)
== std::tie(rhs.tiles, rhs.zoomRange, rhs.attribution, rhs.scheme);
}
};
} // namespace mbgl
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