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#ifndef MBGL_UTIL_RECT
#define MBGL_UTIL_RECT
namespace mbgl {
template <typename T>
struct Rect {
inline Rect() {}
inline Rect(T x_, T y_, T w_, T h_) : x(x_), y(y_), w(w_), h(h_) {}
T x = 0, y = 0;
T w = 0, h = 0;
template <typename Number>
Rect operator *(Number value) const {
return Rect(x * value, y * value, w * value, h * value);
}
operator bool() const { return w != 0 && h != 0; }
};
}
#endif
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