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#ifndef MBGL_UTIL_IMAGE
#define MBGL_UTIL_IMAGE

#include <string>
#include <memory>

namespace mbgl {
namespace util {

std::string compress_png(int width, int height, void *rgba, bool flip = false);


class Image {
public:
    Image(const std::string &img, bool flip = false);

    inline const char *getData() const { return img.get(); }
    inline uint32_t getWidth() const { return width; }
    inline uint32_t getHeight() const { return height; }

private:
    // loaded image dimensions
    uint32_t width = 0, height = 0;

    // the raw image data
    std::unique_ptr<char[]> img;

};


}
}

#endif