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#ifndef MBGL_UTIL_CONSTANTS
#define MBGL_UTIL_CONSTANTS
#include <cmath>
#include <string>
#include <vector>
namespace mbgl {
namespace util {
extern const float tileSize;
extern const int32_t EXTENT;
extern const double DEG2RAD;
extern const double RAD2DEG;
extern const double M2PI;
extern const double EARTH_RADIUS_M;
extern const double LATITUDE_MAX;
extern const double PITCH_MAX;
extern const double MIN_ZOOM;
extern const double MAX_ZOOM;
} // namespace util
namespace debug {
extern const bool tileParseWarnings;
extern const bool styleParseWarnings;
extern const bool spriteWarnings;
extern const bool renderWarnings;
extern const bool renderTree;
extern const bool labelTextMissingWarning;
extern const bool missingFontStackWarning;
extern const bool missingFontFaceWarning;
extern const bool glyphWarning;
extern const bool shapingWarning;
} // namespace debug
} // namespace mbgl
#endif
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