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#pragma once
#include <array>
namespace mbgl {
// Stores a premultiplied color, with all four channels ranging from 0..1
class Color {
public:
float r = 0.0f;
float g = 0.0f;
float b = 0.0f;
float a = 0.0f;
static constexpr Color black() { return { 0.0f, 0.0f, 0.0f, 1.0f }; };
static constexpr Color white() { return { 1.0f, 1.0f, 1.0f, 1.0f }; };
};
inline bool operator==(const Color& colorA, const Color& colorB) {
return colorA.r == colorB.r && colorA.g == colorB.g && colorA.b == colorB.b && colorA.a == colorB.a;
}
inline bool operator!=(const Color& colorA, const Color& colorB) {
return !(colorA == colorB);
}
inline Color operator*(const Color& color, float alpha) {
return {
color.r * alpha,
color.g * alpha,
color.b * alpha,
color.a * alpha
};
}
} // namespace mbgl
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