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#ifndef MBGL_UTIL_CLIP_IDS
#define MBGL_UTIL_CLIP_IDS
#include <mbgl/map/tile.hpp>
#include <list>
#include <set>
#include <vector>
#include <forward_list>
#include <map>
namespace mbgl {
class ClipIDGenerator {
private:
struct Leaf {
Leaf(Tile &tile);
void add(const Tile::ID &p);
bool operator==(const Leaf &other) const;
Tile &tile;
std::forward_list<Tile::ID> children;
};
typedef std::vector<Leaf> Pool;
std::forward_list<Pool> pools;
uint8_t bit_offset = 0;
private:
bool reuseExisting(Leaf &leaf);
public:
void update(std::forward_list<Tile *> tiles);
};
}
#endif
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