summaryrefslogtreecommitdiff
path: root/include/mbgl/style/types.hpp
blob: ca56d3999104ac4eb913d9175ff24d3bc08faef5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
#ifndef MBGL_STYLE_TYPES
#define MBGL_STYLE_TYPES

#include <mbgl/util/enum.hpp>

#include <string>
#include <array>
#include <vector>

namespace mbgl {

// Stores a premultiplied color, with all four channels ranging from 0..1
using Color = std::array<float, 4>;

// An array of font names
using FontStack = std::vector<std::string>;

std::string fontStackToString(const FontStack&);

struct FontStackHash {
    std::size_t operator()(const FontStack&) const;
};

template <typename T>
struct Faded {
    Faded() = default;
    Faded(const T& v) : to(v) {}

    T from;
    float fromScale = 0;
    T to;
    float toScale = 0;
    float t = 0;
};

// -------------------------------------------------------------------------------------------------

enum class SourceType : uint8_t {
    Vector,
    Raster,
    GeoJSON,
    Video,
    Annotations
};

MBGL_DEFINE_ENUM_CLASS(SourceTypeClass, SourceType, {
    { SourceType::Vector, "vector" },
    { SourceType::Raster, "raster" },
    { SourceType::GeoJSON, "geojson" },
    { SourceType::Video, "video" },
    { SourceType::Annotations, "annotations" },
});

// -------------------------------------------------------------------------------------------------

enum class VisibilityType : bool {
    Visible,
    None,
};

MBGL_DEFINE_ENUM_CLASS(VisibilityTypeClass, VisibilityType, {
    { VisibilityType::Visible, "visible" },
    { VisibilityType::None, "none" },
});

// -------------------------------------------------------------------------------------------------

enum class LineCapType : uint8_t {
    Round,
    Butt,
    Square,
};

MBGL_DEFINE_ENUM_CLASS(LineCapTypeClass, LineCapType, {
    { LineCapType::Round, "round" },
    { LineCapType::Butt, "butt" },
    { LineCapType::Square, "square" },
});

// -------------------------------------------------------------------------------------------------

enum class LineJoinType : uint8_t {
    Miter,
    Bevel,
    Round,
    // the following two types are for internal use only
    FakeRound,
    FlipBevel
};

MBGL_DEFINE_ENUM_CLASS(LineJoinTypeClass, LineJoinType, {
    { LineJoinType::Miter, "miter" },
    { LineJoinType::Bevel, "bevel" },
    { LineJoinType::Round, "round" },
    { LineJoinType::FakeRound, "fakeround" },
    { LineJoinType::FlipBevel, "flipbevel" },
});

// -------------------------------------------------------------------------------------------------

enum class TranslateAnchorType : bool {
    Map,
    Viewport
};

MBGL_DEFINE_ENUM_CLASS(TranslateAnchorTypeClass, TranslateAnchorType, {
    { TranslateAnchorType::Map, "map" },
    { TranslateAnchorType::Viewport, "viewport" },
});

// -------------------------------------------------------------------------------------------------

enum class RotateAnchorType : bool {
    Map,
    Viewport,
};

MBGL_DEFINE_ENUM_CLASS(RotateAnchorTypeClass, RotateAnchorType, {
    { RotateAnchorType::Map, "map" },
    { RotateAnchorType::Viewport, "viewport" },
});

// -------------------------------------------------------------------------------------------------

enum class SymbolPlacementType : bool {
    Point,
    Line,
};

MBGL_DEFINE_ENUM_CLASS(SymbolPlacementTypeClass, SymbolPlacementType, {
    { SymbolPlacementType::Point, "point" },
    { SymbolPlacementType::Line, "line" },
});

// -------------------------------------------------------------------------------------------------

enum class RotationAlignmentType : bool {
    Map,
    Viewport,
};

MBGL_DEFINE_ENUM_CLASS(RotationAlignmentTypeClass, RotationAlignmentType, {
    { RotationAlignmentType::Map, "map" },
    { RotationAlignmentType::Viewport, "viewport" },
});

// -------------------------------------------------------------------------------------------------

enum class TextJustifyType : uint8_t {
    Center,
    Left,
    Right
};

MBGL_DEFINE_ENUM_CLASS(TextJustifyTypeClass, TextJustifyType, {
    { TextJustifyType::Center, "center" },
    { TextJustifyType::Left, "left" },
    { TextJustifyType::Right, "right" },
});

// -------------------------------------------------------------------------------------------------

enum class TextAnchorType : uint8_t {
    Center,
    Left,
    Right,
    Top,
    Bottom,
    TopLeft,
    TopRight,
    BottomLeft,
    BottomRight
};

MBGL_DEFINE_ENUM_CLASS(TextAnchorTypeClass, TextAnchorType, {
    { TextAnchorType::Center, "center" },
    { TextAnchorType::Left, "left" },
    { TextAnchorType::Right, "right" },
    { TextAnchorType::Top, "top" },
    { TextAnchorType::Bottom, "bottom" },
    { TextAnchorType::TopLeft, "top-left" },
    { TextAnchorType::TopRight, "top-right" },
    { TextAnchorType::BottomLeft, "bottom-left" },
    { TextAnchorType::BottomRight, "bottom-right" }
});

// -------------------------------------------------------------------------------------------------

enum class TextTransformType : uint8_t {
    None,
    Uppercase,
    Lowercase,
};

MBGL_DEFINE_ENUM_CLASS(TextTransformTypeClass, TextTransformType, {
    { TextTransformType::None, "none" },
    { TextTransformType::Uppercase, "uppercase" },
    { TextTransformType::Lowercase, "lowercase" },
});

/**
 * Initialize any GL state needed by the custom layer. This method is called once, from the
 * rendering thread, at a point when the GL context is active but before rendering for the
 * first time.
 *
 * Resources that are acquired in this method must be released in the UninitializeFunction.
 */
using CustomLayerInitializeFunction = void (*)(void* context);

/**
 * Parameters that define the current camera position for a CustomLayerRenderFunction.
 */
struct CustomLayerRenderParameters {
    double width;
    double height;
    double latitude;
    double longitude;
    double zoom;
    double bearing;
    double pitch;
    double altitude;
};

/**
 * Render the layer. This method is called once per frame. The implementation should not make
 * any assumptions about the GL state (other than that the correct context is active). It may
 * make changes to the state, and is not required to reset values such as the depth mask, stencil
 * mask, and corresponding test flags to their original values.
 */
using CustomLayerRenderFunction = void (*)(void* context, const CustomLayerRenderParameters&);

/**
 * Destroy any GL state needed by the custom layer, and deallocate context, if necessary. This
 * method is called once, from the rendering thread, at a point when the GL context is active.
 *
 * Note that it may be called even when the InitializeFunction has not been called.
 */
using CustomLayerDeinitializeFunction = void (*)(void* context);

} // namespace mbgl

#endif