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// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/transition_options.hpp>
#include <mbgl/style/types.hpp>
namespace mbgl {
class RenderLight;
namespace style {
class Light {
public:
static LightAnchorType getDefaultAnchor();
PropertyValue<LightAnchorType> getAnchor() const;
void setAnchor(PropertyValue<LightAnchorType>);
void setAnchorTransition(const TransitionOptions&);
TransitionOptions getAnchorTransition() const;
static Position getDefaultPosition();
PropertyValue<Position> getPosition() const;
void setPosition(PropertyValue<Position>);
void setPositionTransition(const TransitionOptions&);
TransitionOptions getPositionTransition() const;
static Color getDefaultColor();
PropertyValue<Color> getColor() const;
void setColor(PropertyValue<Color>);
void setColorTransition(const TransitionOptions&);
TransitionOptions getColorTransition() const;
static float getDefaultIntensity();
PropertyValue<float> getIntensity() const;
void setIntensity(PropertyValue<float>);
void setIntensityTransition(const TransitionOptions&);
TransitionOptions getIntensityTransition() const;
private:
IndexedTuple<LightProperties, LightProperties> properties;
friend class mbgl::RenderLight;
};
} // namespace style
} // namespace mbgl
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