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#pragma once
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/transition_options.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/style/position.hpp>
#include <mbgl/util/color.hpp>
#include <mbgl/util/indexed_tuple.hpp>
namespace mbgl {
namespace style {
template <class T>
class LightProperty {
public:
using Type = T;
using ValueType = PropertyValue<T>;
PropertyValue<T> value;
TransitionOptions transition;
};
struct LightAnchor : LightProperty<LightAnchorType> {
static LightAnchorType defaultValue() {
return LightAnchorType::Viewport;
}
};
struct LightPosition : LightProperty<Position> {
static Position defaultValue() {
std::array<float, 3> default_ = { { 1.15, 210, 30 } };
return Position{ { default_ } };
}
};
struct LightColor : LightProperty<Color> {
static Color defaultValue() {
return Color::white();
}
};
struct LightIntensity : LightProperty<float> {
static float defaultValue() {
return 0.5;
}
};
using LightProperties = TypeList<LightAnchor, LightPosition, LightColor, LightIntensity>;
class Light : public IndexedTuple<LightProperties, LightProperties> {};
} // namespace style
} // namespace mbgl
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