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// clang-format off
// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/conversion.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/style_property.hpp>
#include <mbgl/style/transition_options.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/util/immutable.hpp>
#include <mbgl/util/util.hpp>
namespace mbgl {
namespace style {
class LightObserver;
class MBGL_EXPORT Light {
public:
Light();
~Light();
// Dynamic properties
optional<conversion::Error> setProperty(const std::string& name, const conversion::Convertible& value);
StyleProperty getProperty(const std::string&) const;
static LightAnchorType getDefaultAnchor();
PropertyValue<LightAnchorType> getAnchor() const;
void setAnchor(PropertyValue<LightAnchorType>);
void setAnchorTransition(const TransitionOptions&);
TransitionOptions getAnchorTransition() const;
static Color getDefaultColor();
PropertyValue<Color> getColor() const;
void setColor(PropertyValue<Color>);
void setColorTransition(const TransitionOptions&);
TransitionOptions getColorTransition() const;
static float getDefaultIntensity();
PropertyValue<float> getIntensity() const;
void setIntensity(PropertyValue<float>);
void setIntensityTransition(const TransitionOptions&);
TransitionOptions getIntensityTransition() const;
static Position getDefaultPosition();
PropertyValue<Position> getPosition() const;
void setPosition(PropertyValue<Position>);
void setPositionTransition(const TransitionOptions&);
TransitionOptions getPositionTransition() const;
class Impl;
Immutable<Impl> impl;
Mutable<Impl> mutableImpl() const;
LightObserver* observer = nullptr;
void setObserver(LightObserver*);
};
} // namespace style
} // namespace mbgl
// clang-format on
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