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// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/data_driven_property_value.hpp>
#include <mbgl/util/color.hpp>
namespace mbgl {
namespace style {
class RasterLayer : public Layer {
public:
RasterLayer(const std::string& layerID, const std::string& sourceID);
~RasterLayer() final;
// Source
const std::string& getSourceID() const;
// Paint properties
static PropertyValue<float> getDefaultRasterOpacity();
PropertyValue<float> getRasterOpacity(const optional<std::string>& klass = {}) const;
void setRasterOpacity(PropertyValue<float>, const optional<std::string>& klass = {});
static PropertyValue<float> getDefaultRasterHueRotate();
PropertyValue<float> getRasterHueRotate(const optional<std::string>& klass = {}) const;
void setRasterHueRotate(PropertyValue<float>, const optional<std::string>& klass = {});
static PropertyValue<float> getDefaultRasterBrightnessMin();
PropertyValue<float> getRasterBrightnessMin(const optional<std::string>& klass = {}) const;
void setRasterBrightnessMin(PropertyValue<float>, const optional<std::string>& klass = {});
static PropertyValue<float> getDefaultRasterBrightnessMax();
PropertyValue<float> getRasterBrightnessMax(const optional<std::string>& klass = {}) const;
void setRasterBrightnessMax(PropertyValue<float>, const optional<std::string>& klass = {});
static PropertyValue<float> getDefaultRasterSaturation();
PropertyValue<float> getRasterSaturation(const optional<std::string>& klass = {}) const;
void setRasterSaturation(PropertyValue<float>, const optional<std::string>& klass = {});
static PropertyValue<float> getDefaultRasterContrast();
PropertyValue<float> getRasterContrast(const optional<std::string>& klass = {}) const;
void setRasterContrast(PropertyValue<float>, const optional<std::string>& klass = {});
static PropertyValue<float> getDefaultRasterFadeDuration();
PropertyValue<float> getRasterFadeDuration(const optional<std::string>& klass = {}) const;
void setRasterFadeDuration(PropertyValue<float>, const optional<std::string>& klass = {});
// Private implementation
class Impl;
Impl* const impl;
RasterLayer(const Impl&);
RasterLayer(const RasterLayer&) = delete;
};
template <>
inline bool Layer::is<RasterLayer>() const {
return type == Type::Raster;
}
} // namespace style
} // namespace mbgl
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