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// clang-format off
// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/rotation.hpp>
#include <mbgl/util/color.hpp>
namespace mbgl {
namespace style {
class TransitionOptions;
class LocationIndicatorLayer : public Layer {
public:
LocationIndicatorLayer(const std::string& layerID);
~LocationIndicatorLayer() final;
// Layout properties
static PropertyValue<expression::Image> getDefaultBearingImage();
const PropertyValue<expression::Image>& getBearingImage() const;
void setBearingImage(const PropertyValue<expression::Image>&);
static PropertyValue<expression::Image> getDefaultShadowImage();
const PropertyValue<expression::Image>& getShadowImage() const;
void setShadowImage(const PropertyValue<expression::Image>&);
static PropertyValue<expression::Image> getDefaultTopImage();
const PropertyValue<expression::Image>& getTopImage() const;
void setTopImage(const PropertyValue<expression::Image>&);
// Paint properties
static PropertyValue<float> getDefaultAccuracyRadius();
const PropertyValue<float>& getAccuracyRadius() const;
void setAccuracyRadius(const PropertyValue<float>&);
void setAccuracyRadiusTransition(const TransitionOptions&);
TransitionOptions getAccuracyRadiusTransition() const;
static PropertyValue<Color> getDefaultAccuracyRadiusBorderColor();
const PropertyValue<Color>& getAccuracyRadiusBorderColor() const;
void setAccuracyRadiusBorderColor(const PropertyValue<Color>&);
void setAccuracyRadiusBorderColorTransition(const TransitionOptions&);
TransitionOptions getAccuracyRadiusBorderColorTransition() const;
static PropertyValue<Color> getDefaultAccuracyRadiusColor();
const PropertyValue<Color>& getAccuracyRadiusColor() const;
void setAccuracyRadiusColor(const PropertyValue<Color>&);
void setAccuracyRadiusColorTransition(const TransitionOptions&);
TransitionOptions getAccuracyRadiusColorTransition() const;
static PropertyValue<Rotation> getDefaultBearing();
const PropertyValue<Rotation>& getBearing() const;
void setBearing(const PropertyValue<Rotation>&);
void setBearingTransition(const TransitionOptions&);
TransitionOptions getBearingTransition() const;
static PropertyValue<float> getDefaultBearingImageSize();
const PropertyValue<float>& getBearingImageSize() const;
void setBearingImageSize(const PropertyValue<float>&);
void setBearingImageSizeTransition(const TransitionOptions&);
TransitionOptions getBearingImageSizeTransition() const;
static PropertyValue<float> getDefaultImageTiltDisplacement();
const PropertyValue<float>& getImageTiltDisplacement() const;
void setImageTiltDisplacement(const PropertyValue<float>&);
void setImageTiltDisplacementTransition(const TransitionOptions&);
TransitionOptions getImageTiltDisplacementTransition() const;
static PropertyValue<std::array<double, 3>> getDefaultLocation();
const PropertyValue<std::array<double, 3>>& getLocation() const;
void setLocation(const PropertyValue<std::array<double, 3>>&);
void setLocationTransition(const TransitionOptions&);
TransitionOptions getLocationTransition() const;
static PropertyValue<float> getDefaultPerspectiveCompensation();
const PropertyValue<float>& getPerspectiveCompensation() const;
void setPerspectiveCompensation(const PropertyValue<float>&);
void setPerspectiveCompensationTransition(const TransitionOptions&);
TransitionOptions getPerspectiveCompensationTransition() const;
static PropertyValue<float> getDefaultShadowImageSize();
const PropertyValue<float>& getShadowImageSize() const;
void setShadowImageSize(const PropertyValue<float>&);
void setShadowImageSizeTransition(const TransitionOptions&);
TransitionOptions getShadowImageSizeTransition() const;
static PropertyValue<float> getDefaultTopImageSize();
const PropertyValue<float>& getTopImageSize() const;
void setTopImageSize(const PropertyValue<float>&);
void setTopImageSizeTransition(const TransitionOptions&);
TransitionOptions getTopImageSizeTransition() const;
// Private implementation
class Impl;
const Impl& impl() const;
Mutable<Impl> mutableImpl() const;
LocationIndicatorLayer(Immutable<Impl>);
std::unique_ptr<Layer> cloneRef(const std::string& id) const final;
protected:
// Dynamic properties
optional<conversion::Error> setPropertyInternal(const std::string& name, const conversion::Convertible& value) final;
StyleProperty getProperty(const std::string& name) const final;
Value serialize() const final;
Mutable<Layer::Impl> mutableBaseImpl() const final;
};
} // namespace style
} // namespace mbgl
// clang-format on
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