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// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/data_driven_property_value.hpp>
#include <mbgl/style/heatmap_color_property_value.hpp>
#include <mbgl/util/color.hpp>
namespace mbgl {
namespace style {
class TransitionOptions;
class HeatmapLayer : public Layer {
public:
HeatmapLayer(const std::string& layerID, const std::string& sourceID);
~HeatmapLayer() final;
// Source
const std::string& getSourceID() const;
const std::string& getSourceLayer() const;
void setSourceLayer(const std::string& sourceLayer);
void setFilter(const Filter&);
const Filter& getFilter() const;
// Visibility
void setVisibility(VisibilityType) final;
// Zoom range
void setMinZoom(float) final;
void setMaxZoom(float) final;
// Paint properties
static DataDrivenPropertyValue<float> getDefaultHeatmapRadius();
DataDrivenPropertyValue<float> getHeatmapRadius() const;
void setHeatmapRadius(DataDrivenPropertyValue<float>);
void setHeatmapRadiusTransition(const TransitionOptions&);
TransitionOptions getHeatmapRadiusTransition() const;
static DataDrivenPropertyValue<float> getDefaultHeatmapWeight();
DataDrivenPropertyValue<float> getHeatmapWeight() const;
void setHeatmapWeight(DataDrivenPropertyValue<float>);
void setHeatmapWeightTransition(const TransitionOptions&);
TransitionOptions getHeatmapWeightTransition() const;
static PropertyValue<float> getDefaultHeatmapIntensity();
PropertyValue<float> getHeatmapIntensity() const;
void setHeatmapIntensity(PropertyValue<float>);
void setHeatmapIntensityTransition(const TransitionOptions&);
TransitionOptions getHeatmapIntensityTransition() const;
static HeatmapColorPropertyValue getDefaultHeatmapColor();
HeatmapColorPropertyValue getHeatmapColor() const;
void setHeatmapColor(HeatmapColorPropertyValue);
void setHeatmapColorTransition(const TransitionOptions&);
TransitionOptions getHeatmapColorTransition() const;
static PropertyValue<float> getDefaultHeatmapOpacity();
PropertyValue<float> getHeatmapOpacity() const;
void setHeatmapOpacity(PropertyValue<float>);
void setHeatmapOpacityTransition(const TransitionOptions&);
TransitionOptions getHeatmapOpacityTransition() const;
// Private implementation
class Impl;
const Impl& impl() const;
Mutable<Impl> mutableImpl() const;
HeatmapLayer(Immutable<Impl>);
std::unique_ptr<Layer> cloneRef(const std::string& id) const final;
};
template <>
inline bool Layer::is<HeatmapLayer>() const {
return getType() == LayerType::Heatmap;
}
} // namespace style
} // namespace mbgl
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