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// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/color_ramp_property_value.hpp>
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/expression/formatted.hpp>
#include <mbgl/util/color.hpp>
namespace mbgl {
namespace style {
class TransitionOptions;
class HeatmapLayer : public Layer {
public:
HeatmapLayer(const std::string& layerID, const std::string& sourceID);
~HeatmapLayer() final;
// Dynamic properties
optional<conversion::Error> setLayoutProperty(const std::string& name, const conversion::Convertible& value) final;
optional<conversion::Error> setPaintProperty(const std::string& name, const conversion::Convertible& value) final;
// Paint properties
static PropertyValue<float> getDefaultHeatmapRadius();
PropertyValue<float> getHeatmapRadius() const;
void setHeatmapRadius(PropertyValue<float>);
void setHeatmapRadiusTransition(const TransitionOptions&);
TransitionOptions getHeatmapRadiusTransition() const;
static PropertyValue<float> getDefaultHeatmapWeight();
PropertyValue<float> getHeatmapWeight() const;
void setHeatmapWeight(PropertyValue<float>);
void setHeatmapWeightTransition(const TransitionOptions&);
TransitionOptions getHeatmapWeightTransition() const;
static PropertyValue<float> getDefaultHeatmapIntensity();
PropertyValue<float> getHeatmapIntensity() const;
void setHeatmapIntensity(PropertyValue<float>);
void setHeatmapIntensityTransition(const TransitionOptions&);
TransitionOptions getHeatmapIntensityTransition() const;
static ColorRampPropertyValue getDefaultHeatmapColor();
ColorRampPropertyValue getHeatmapColor() const;
void setHeatmapColor(ColorRampPropertyValue);
void setHeatmapColorTransition(const TransitionOptions&);
TransitionOptions getHeatmapColorTransition() const;
static PropertyValue<float> getDefaultHeatmapOpacity();
PropertyValue<float> getHeatmapOpacity() const;
void setHeatmapOpacity(PropertyValue<float>);
void setHeatmapOpacityTransition(const TransitionOptions&);
TransitionOptions getHeatmapOpacityTransition() const;
// Private implementation
class Impl;
const Impl& impl() const;
Mutable<Impl> mutableImpl() const;
HeatmapLayer(Immutable<Impl>);
std::unique_ptr<Layer> cloneRef(const std::string& id) const final;
protected:
Mutable<Layer::Impl> mutableBaseImpl() const final;
};
class HeatmapLayerFactory : public LayerFactory {
public:
HeatmapLayerFactory();
// LayerFactory overrides.
~HeatmapLayerFactory() override;
bool supportsType(const std::string& type) const final;
std::unique_ptr<style::Layer> createLayer(const std::string& id, const conversion::Convertible& value) final;
static HeatmapLayerFactory* get();
private:
static HeatmapLayerFactory* instance;
};
} // namespace style
} // namespace mbgl
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