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// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/expression/formatted.hpp>
#include <mbgl/util/color.hpp>
namespace mbgl {
namespace style {
class TransitionOptions;
class FillLayer : public Layer {
public:
FillLayer(const std::string& layerID, const std::string& sourceID);
~FillLayer() final;
// Dynamic properties
optional<conversion::Error> setLayoutProperty(const std::string& name, const conversion::Convertible& value) final;
optional<conversion::Error> setPaintProperty(const std::string& name, const conversion::Convertible& value) final;
// Paint properties
static PropertyValue<bool> getDefaultFillAntialias();
PropertyValue<bool> getFillAntialias() const;
void setFillAntialias(PropertyValue<bool>);
void setFillAntialiasTransition(const TransitionOptions&);
TransitionOptions getFillAntialiasTransition() const;
static PropertyValue<float> getDefaultFillOpacity();
PropertyValue<float> getFillOpacity() const;
void setFillOpacity(PropertyValue<float>);
void setFillOpacityTransition(const TransitionOptions&);
TransitionOptions getFillOpacityTransition() const;
static PropertyValue<Color> getDefaultFillColor();
PropertyValue<Color> getFillColor() const;
void setFillColor(PropertyValue<Color>);
void setFillColorTransition(const TransitionOptions&);
TransitionOptions getFillColorTransition() const;
static PropertyValue<Color> getDefaultFillOutlineColor();
PropertyValue<Color> getFillOutlineColor() const;
void setFillOutlineColor(PropertyValue<Color>);
void setFillOutlineColorTransition(const TransitionOptions&);
TransitionOptions getFillOutlineColorTransition() const;
static PropertyValue<std::array<float, 2>> getDefaultFillTranslate();
PropertyValue<std::array<float, 2>> getFillTranslate() const;
void setFillTranslate(PropertyValue<std::array<float, 2>>);
void setFillTranslateTransition(const TransitionOptions&);
TransitionOptions getFillTranslateTransition() const;
static PropertyValue<TranslateAnchorType> getDefaultFillTranslateAnchor();
PropertyValue<TranslateAnchorType> getFillTranslateAnchor() const;
void setFillTranslateAnchor(PropertyValue<TranslateAnchorType>);
void setFillTranslateAnchorTransition(const TransitionOptions&);
TransitionOptions getFillTranslateAnchorTransition() const;
static PropertyValue<std::string> getDefaultFillPattern();
PropertyValue<std::string> getFillPattern() const;
void setFillPattern(PropertyValue<std::string>);
void setFillPatternTransition(const TransitionOptions&);
TransitionOptions getFillPatternTransition() const;
// Private implementation
class Impl;
const Impl& impl() const;
Mutable<Impl> mutableImpl() const;
FillLayer(Immutable<Impl>);
std::unique_ptr<Layer> cloneRef(const std::string& id) const final;
protected:
Mutable<Layer::Impl> mutableBaseImpl() const final;
};
class FillLayerFactory : public LayerFactory {
public:
FillLayerFactory();
// LayerFactory overrides.
~FillLayerFactory() override;
bool supportsType(const std::string& type) const final;
std::unique_ptr<style::Layer> createLayer(const std::string& id, const conversion::Convertible& value) final;
static FillLayerFactory* get();
private:
static FillLayerFactory* instance;
};
} // namespace style
} // namespace mbgl
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