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// This file is generated. Do not edit.
#pragma once
#include <mbgl/layermanager/layer_factory.hpp>
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/expression/formatted.hpp>
#include <mbgl/util/color.hpp>
namespace mbgl {
namespace style {
class TransitionOptions;
class FillExtrusionLayer : public Layer {
public:
FillExtrusionLayer(const std::string& layerID, const std::string& sourceID);
~FillExtrusionLayer() final;
// Dynamic properties
optional<conversion::Error> setLayoutProperty(const std::string& name, const conversion::Convertible& value) final;
optional<conversion::Error> setPaintProperty(const std::string& name, const conversion::Convertible& value) final;
// Paint properties
static PropertyValue<float> getDefaultFillExtrusionOpacity();
PropertyValue<float> getFillExtrusionOpacity() const;
void setFillExtrusionOpacity(PropertyValue<float>);
void setFillExtrusionOpacityTransition(const TransitionOptions&);
TransitionOptions getFillExtrusionOpacityTransition() const;
static PropertyValue<Color> getDefaultFillExtrusionColor();
PropertyValue<Color> getFillExtrusionColor() const;
void setFillExtrusionColor(PropertyValue<Color>);
void setFillExtrusionColorTransition(const TransitionOptions&);
TransitionOptions getFillExtrusionColorTransition() const;
static PropertyValue<std::array<float, 2>> getDefaultFillExtrusionTranslate();
PropertyValue<std::array<float, 2>> getFillExtrusionTranslate() const;
void setFillExtrusionTranslate(PropertyValue<std::array<float, 2>>);
void setFillExtrusionTranslateTransition(const TransitionOptions&);
TransitionOptions getFillExtrusionTranslateTransition() const;
static PropertyValue<TranslateAnchorType> getDefaultFillExtrusionTranslateAnchor();
PropertyValue<TranslateAnchorType> getFillExtrusionTranslateAnchor() const;
void setFillExtrusionTranslateAnchor(PropertyValue<TranslateAnchorType>);
void setFillExtrusionTranslateAnchorTransition(const TransitionOptions&);
TransitionOptions getFillExtrusionTranslateAnchorTransition() const;
static PropertyValue<std::string> getDefaultFillExtrusionPattern();
PropertyValue<std::string> getFillExtrusionPattern() const;
void setFillExtrusionPattern(PropertyValue<std::string>);
void setFillExtrusionPatternTransition(const TransitionOptions&);
TransitionOptions getFillExtrusionPatternTransition() const;
static PropertyValue<float> getDefaultFillExtrusionHeight();
PropertyValue<float> getFillExtrusionHeight() const;
void setFillExtrusionHeight(PropertyValue<float>);
void setFillExtrusionHeightTransition(const TransitionOptions&);
TransitionOptions getFillExtrusionHeightTransition() const;
static PropertyValue<float> getDefaultFillExtrusionBase();
PropertyValue<float> getFillExtrusionBase() const;
void setFillExtrusionBase(PropertyValue<float>);
void setFillExtrusionBaseTransition(const TransitionOptions&);
TransitionOptions getFillExtrusionBaseTransition() const;
static PropertyValue<bool> getDefaultFillExtrusionVerticalGradient();
PropertyValue<bool> getFillExtrusionVerticalGradient() const;
void setFillExtrusionVerticalGradient(PropertyValue<bool>);
void setFillExtrusionVerticalGradientTransition(const TransitionOptions&);
TransitionOptions getFillExtrusionVerticalGradientTransition() const;
// Private implementation
class Impl;
const Impl& impl() const;
Mutable<Impl> mutableImpl() const;
FillExtrusionLayer(Immutable<Impl>);
std::unique_ptr<Layer> cloneRef(const std::string& id) const final;
protected:
Mutable<Layer::Impl> mutableBaseImpl() const final;
};
} // namespace style
class FillExtrusionLayerFactory : public LayerFactory {
protected:
const style::LayerTypeInfo* getTypeInfo() const noexcept final;
std::unique_ptr<style::Layer> createLayer(const std::string& id, const style::conversion::Convertible& value) noexcept final;
std::unique_ptr<RenderLayer> createRenderLayer(Immutable<style::Layer::Impl>) noexcept final;
};
} // namespace mbgl
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