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// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/util/color.hpp>
namespace mbgl {
namespace style {
class TransitionOptions;
class CircleLayer : public Layer {
public:
CircleLayer(const std::string& layerID, const std::string& sourceID);
~CircleLayer() final;
// Source
const std::string& getSourceID() const;
const std::string& getSourceLayer() const;
void setSourceLayer(const std::string& sourceLayer);
void setFilter(const Filter&);
const Filter& getFilter() const;
// Visibility
void setVisibility(VisibilityType) final;
// Zoom range
void setMinZoom(float) final;
void setMaxZoom(float) final;
// Paint properties
static PropertyValue<float> getDefaultCircleRadius();
PropertyValue<float> getCircleRadius() const;
void setCircleRadius(PropertyValue<float>);
void setCircleRadiusTransition(const TransitionOptions&);
TransitionOptions getCircleRadiusTransition() const;
static PropertyValue<Color> getDefaultCircleColor();
PropertyValue<Color> getCircleColor() const;
void setCircleColor(PropertyValue<Color>);
void setCircleColorTransition(const TransitionOptions&);
TransitionOptions getCircleColorTransition() const;
static PropertyValue<float> getDefaultCircleBlur();
PropertyValue<float> getCircleBlur() const;
void setCircleBlur(PropertyValue<float>);
void setCircleBlurTransition(const TransitionOptions&);
TransitionOptions getCircleBlurTransition() const;
static PropertyValue<float> getDefaultCircleOpacity();
PropertyValue<float> getCircleOpacity() const;
void setCircleOpacity(PropertyValue<float>);
void setCircleOpacityTransition(const TransitionOptions&);
TransitionOptions getCircleOpacityTransition() const;
static PropertyValue<std::array<float, 2>> getDefaultCircleTranslate();
PropertyValue<std::array<float, 2>> getCircleTranslate() const;
void setCircleTranslate(PropertyValue<std::array<float, 2>>);
void setCircleTranslateTransition(const TransitionOptions&);
TransitionOptions getCircleTranslateTransition() const;
static PropertyValue<TranslateAnchorType> getDefaultCircleTranslateAnchor();
PropertyValue<TranslateAnchorType> getCircleTranslateAnchor() const;
void setCircleTranslateAnchor(PropertyValue<TranslateAnchorType>);
void setCircleTranslateAnchorTransition(const TransitionOptions&);
TransitionOptions getCircleTranslateAnchorTransition() const;
static PropertyValue<CirclePitchScaleType> getDefaultCirclePitchScale();
PropertyValue<CirclePitchScaleType> getCirclePitchScale() const;
void setCirclePitchScale(PropertyValue<CirclePitchScaleType>);
void setCirclePitchScaleTransition(const TransitionOptions&);
TransitionOptions getCirclePitchScaleTransition() const;
static PropertyValue<AlignmentType> getDefaultCirclePitchAlignment();
PropertyValue<AlignmentType> getCirclePitchAlignment() const;
void setCirclePitchAlignment(PropertyValue<AlignmentType>);
void setCirclePitchAlignmentTransition(const TransitionOptions&);
TransitionOptions getCirclePitchAlignmentTransition() const;
static PropertyValue<float> getDefaultCircleStrokeWidth();
PropertyValue<float> getCircleStrokeWidth() const;
void setCircleStrokeWidth(PropertyValue<float>);
void setCircleStrokeWidthTransition(const TransitionOptions&);
TransitionOptions getCircleStrokeWidthTransition() const;
static PropertyValue<Color> getDefaultCircleStrokeColor();
PropertyValue<Color> getCircleStrokeColor() const;
void setCircleStrokeColor(PropertyValue<Color>);
void setCircleStrokeColorTransition(const TransitionOptions&);
TransitionOptions getCircleStrokeColorTransition() const;
static PropertyValue<float> getDefaultCircleStrokeOpacity();
PropertyValue<float> getCircleStrokeOpacity() const;
void setCircleStrokeOpacity(PropertyValue<float>);
void setCircleStrokeOpacityTransition(const TransitionOptions&);
TransitionOptions getCircleStrokeOpacityTransition() const;
// Private implementation
class Impl;
const Impl& impl() const;
Mutable<Impl> mutableImpl() const;
CircleLayer(Immutable<Impl>);
std::unique_ptr<Layer> cloneRef(const std::string& id) const final;
};
template <>
inline bool Layer::is<CircleLayer>() const {
return getType() == LayerType::Circle;
}
} // namespace style
} // namespace mbgl
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