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// clang-format off
// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/util/color.hpp>
namespace mbgl {
namespace style {
class TransitionOptions;
class BackgroundLayer final : public Layer {
public:
BackgroundLayer(const std::string& layerID);
~BackgroundLayer() final;
// Paint properties
static PropertyValue<Color> getDefaultBackgroundColor();
const PropertyValue<Color>& getBackgroundColor() const;
void setBackgroundColor(const PropertyValue<Color>&);
void setBackgroundColorTransition(const TransitionOptions&);
TransitionOptions getBackgroundColorTransition() const;
static PropertyValue<float> getDefaultBackgroundOpacity();
const PropertyValue<float>& getBackgroundOpacity() const;
void setBackgroundOpacity(const PropertyValue<float>&);
void setBackgroundOpacityTransition(const TransitionOptions&);
TransitionOptions getBackgroundOpacityTransition() const;
static PropertyValue<expression::Image> getDefaultBackgroundPattern();
const PropertyValue<expression::Image>& getBackgroundPattern() const;
void setBackgroundPattern(const PropertyValue<expression::Image>&);
void setBackgroundPatternTransition(const TransitionOptions&);
TransitionOptions getBackgroundPatternTransition() const;
// Private implementation
class Impl;
const Impl& impl() const;
Mutable<Impl> mutableImpl() const;
BackgroundLayer(Immutable<Impl>);
std::unique_ptr<Layer> cloneRef(const std::string& id) const final;
protected:
// Dynamic properties
optional<conversion::Error> setPropertyInternal(const std::string& name, const conversion::Convertible& value) final;
StyleProperty getProperty(const std::string& name) const final;
Value serialize() const final;
Mutable<Layer::Impl> mutableBaseImpl() const final;
};
} // namespace style
} // namespace mbgl
// clang-format on
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