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#pragma once
#include <mbgl/util/image.hpp>
#include <mbgl/util/immutable.hpp>
#include <string>
namespace mbgl {
namespace style {
class Image {
public:
Image(std::string id, PremultipliedImage&&, float pixelRatio, bool sdf = false);
std::string getID() const;
const PremultipliedImage& getImage() const;
// Pixel ratio of the sprite image.
float getPixelRatio() const;
// Whether this image should be interpreted as a signed distance field icon.
bool isSdf() const;
float getWidth() const;
float getHeight() const;
class Impl;
Immutable<Impl> impl;
};
} // namespace style
} // namespace mbgl
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