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#pragma once
#include <array>
#include <vector>
#include <memory>
#include <mbgl/util/optional.hpp>
#include <mbgl/util/color.hpp>
#include <mbgl/style/function/type.hpp>
#include <mbgl/util/feature.hpp>
namespace mbgl {
class GeometryTileFeature;
namespace style {
namespace expression {
using OutputValue = variant<
float,
std::string,
mbgl::Color,
std::array<float, 2>,
std::array<float, 4>>;
class Error {
public:
Error() {}
Error(std::string message_) : message(message_) {}
std::string message;
};
class Expression {
public:
Expression(std::string key_, type::Type type_) : key(key_), type(type_) {}
virtual ~Expression() {}
virtual optional<OutputValue> evaluate(float, const GeometryTileFeature&, Error& e) const = 0;
// Exposed for use with pure Feature objects (e.g. beyond the context of tiled map data).
optional<OutputValue> evaluate(float, const Feature&, Error&) const;
type::Type getType() {
return type;
}
bool isFeatureConstant() {
return true;
}
bool isZoomConstant() {
return true;
}
private:
std::string key;
type::Type type;
};
class LiteralExpression : public Expression {
public:
LiteralExpression(std::string key, OutputValue value_) :
Expression(key, value_.match(
[&] (const float&) -> type::Type { return type::Primitive::Number; },
[&] (const std::string&) { return type::Primitive::String; },
[&] (const mbgl::Color) { return type::Primitive::Color; },
[&] (const auto&) { return type::Primitive::Null; } // TODO (remaining output types)
)),
value(value_)
{}
optional<OutputValue> evaluate(float, const GeometryTileFeature&, Error&) const override {
return {value};
}
private:
OutputValue value;
};
class LambdaExpression : public Expression {
public:
LambdaExpression(std::string key,
type::Lambda type,
std::string name_,
std::vector<std::unique_ptr<Expression>> args_) :
Expression(key, type),
name(name_),
args(std::move(args_))
{}
private:
std::string name;
std::vector<std::unique_ptr<Expression>> args;
};
} // namespace expression
} // namespace style
} // namespace mbgl
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