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#pragma once
#include <mbgl/util/variant.hpp>
#include <mbgl/util/feature.hpp>
#include <mbgl/util/geometry.hpp>
#include <string>
#include <vector>
namespace mbgl {
namespace style {
class Filter;
class NullFilter {};
class EqualsFilter {
public:
std::string key;
Value value;
};
class NotEqualsFilter {
public:
std::string key;
Value value;
};
class LessThanFilter {
public:
std::string key;
Value value;
};
class LessThanEqualsFilter {
public:
std::string key;
Value value;
};
class GreaterThanFilter {
public:
std::string key;
Value value;
};
class GreaterThanEqualsFilter {
public:
std::string key;
Value value;
};
class InFilter {
public:
std::string key;
std::vector<Value> values;
};
class NotInFilter {
public:
std::string key;
std::vector<Value> values;
};
class AnyFilter {
public:
std::vector<Filter> filters;
};
class AllFilter {
public:
std::vector<Filter> filters;
};
class NoneFilter {
public:
std::vector<Filter> filters;
};
class HasFilter {
public:
std::string key;
};
class NotHasFilter {
public:
std::string key;
};
using FilterBase = variant<
class NullFilter,
class EqualsFilter,
class NotEqualsFilter,
class LessThanFilter,
class LessThanEqualsFilter,
class GreaterThanFilter,
class GreaterThanEqualsFilter,
class InFilter,
class NotInFilter,
class AnyFilter,
class AllFilter,
class NoneFilter,
class HasFilter,
class NotHasFilter>;
class Filter : public FilterBase {
public:
using FilterBase::FilterBase;
bool operator()(const Feature&) const;
template <class PropertyAccessor>
bool operator()(FeatureType type, optional<FeatureIdentifier> id, PropertyAccessor accessor) const;
};
} // namespace style
} // namespace mbgl
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