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#pragma once

#include <mbgl/util/variant.hpp>
#include <mbgl/util/feature.hpp>
#include <mbgl/style/expression/type.hpp>

namespace mbgl {
namespace style {
namespace expression {

struct Value;
using ValueBase = variant<
    NullValue,
    float,
    std::string,
    mbgl::Color,
    mapbox::util::recursive_wrapper<std::vector<Value>>,
    mapbox::util::recursive_wrapper<std::unordered_map<std::string, Value>>>;
struct Value : ValueBase {
    using ValueBase::ValueBase;
};

constexpr NullValue Null = NullValue();

type::Type typeOf(const Value& value) {
    return value.match(
        [&](float) -> type::Type { return type::Primitive::Number; },
        [&](const std::string&) -> type::Type { return type::Primitive::String; },
        [&](const mbgl::Color&) -> type::Type { return type::Primitive::Color; },
        [&](const NullValue&) -> type::Type { return type::Primitive::Null; },
        [&](const std::unordered_map<std::string, Value>&) -> type::Type { return type::Primitive::Object; },
        [&](const std::vector<Value>& arr) -> type::Type {
            optional<type::Type> itemType;
            for (const auto& item : arr) {
                const auto& t = typeOf(item);
                if (!itemType) {
                    itemType = {t};
                } else if (type::toString(*itemType) == type::toString(t)) {
                    continue;
                } else {
                    itemType = {type::Primitive::Value};
                    break;
                }
            }

            return type::Array(type::Primitive::Value, arr.size());
        }
    );
}

} // namespace expression
} // namespace style
} // namespace mbgl